| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu... | assiduous | 2020-05-20 | 3 | -5/+37 |
| * | Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS... | assiduous | 2020-05-09 | 1 | -3/+3 |
| * | Added surface pretransform parameter to swap chain desc (API 240057) | assiduous | 2020-04-24 | 2 | -3/+3 |
| * | Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends. | assiduous | 2020-04-01 | 1 | -1/+3 |
| * | Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn... | assiduous | 2020-04-01 | 4 | -12/+12 |
| * | Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT | assiduous | 2020-03-26 | 12 | -74/+82 |
| * | Added rasterizer state, depth state and blend state validation and correction... | assiduous | 2020-02-04 | 1 | -10/+10 |
| * | Updated swap chain creation functions to use NativeWindow struct | assiduous | 2020-02-02 | 5 | -13/+15 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 15 | -177/+221 |
| * | Fixed a number of minor issues | assiduous | 2020-01-29 | 1 | -2/+5 |
| * | Reworked C interface to optimize inheritance handling | assiduous | 2020-01-29 | 14 | -106/+62 |
| * | Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I... | assiduous | 2020-01-28 | 13 | -75/+28 |
| * | Fixed few issues in C interface | assiduous | 2020-01-28 | 1 | -1/+0 |
| * | Implemented IShaderD3D C interface. | assiduous | 2020-01-28 | 1 | -0/+1 |
| * | Reworked C inteface method calls to use CALL_IFACE_METHOD macro | assiduous | 2020-01-28 | 12 | -31/+31 |
| * | Reworked IShaderD3D::GetHLSLResource method to be compatible wit C | assiduous | 2020-01-28 | 1 | -3/+3 |
| * | Implemented C interface for D3D12 backend | assiduous | 2020-01-28 | 5 | -11/+9 |
| * | Refactored D3D11 C interface | assiduous | 2020-01-28 | 17 | -257/+259 |
| * | Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces | assiduous | 2020-01-27 | 5 | -9/+6 |
| * | Reworked C interfaces to share declaration with c++ | assiduous | 2020-01-27 | 1 | -10/+10 |
| * | Implemented D3D11 engine C interface (mostly) | assiduous | 2020-01-27 | 16 | -63/+431 |
| * | Renamed platform headers .h -> .hpp | assiduous | 2020-01-27 | 1 | -1/+1 |
| * | More .h -> .hpp renamings | assiduous | 2020-01-26 | 13 | -13/+13 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 3 | -5/+5 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 45 | -1028/+1028 |
| * | Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools... | assiduous | 2020-01-26 | 2 | -2/+2 |
| * | Reworked IShader::GetResource to be compatible with C; renamed the method to ... | assiduous | 2020-01-26 | 1 | -2/+2 |
| * | Reworked main headers to be compatible with c | assiduous | 2020-01-25 | 7 | -19/+19 |
| * | Added DurationQueryHelper class; fixed issue with disjoint query in D3D11 bac... | assiduous | 2020-01-13 | 4 | -11/+19 |
| * | Added query invalidation through IQuery::Invalidate and AutoInvalidate parame... | assiduous | 2020-01-12 | 2 | -10/+22 |
| * | Updated factory functions to not throw exceptions, but return; fixed API vers... | assiduous | 2020-01-08 | 1 | -3/+12 |
| * | Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi... | assiduous | 2020-01-08 | 1 | -0/+2 |
| * | Improved reporting of device capabilities (fixed https://github.com/DiligentG... | assiduous | 2020-01-07 | 1 | -5/+24 |
| * | Improved device feature reporting; added flags for query support | assiduous | 2020-01-07 | 1 | -3/+1 |
| * | Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counter | assiduous | 2020-01-03 | 1 | -11/+16 |
| * | Completed implementation of timestamp queries in D3D11 | assiduous | 2020-01-03 | 6 | -3/+145 |
| * | Added query interface; implemented queries in D3D11 and D3D12 | assiduous | 2020-01-03 | 9 | -1/+322 |
| * | Updated coyright notice | assiduous | 2020-01-01 | 60 | -420/+660 |
| * | Added AdapterType member to DeviceCaps struct (API Version 240048) | assiduous | 2019-12-28 | 1 | -0/+43 |
| * | Minor formatting updates | assiduous | 2019-12-25 | 6 | -65/+65 |
| * | Updated swap chain Present() to unbind back buffers from immediate context | assiduous | 2019-12-24 | 1 | -9/+4 |
| * | Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr | assiduous | 2019-12-24 | 1 | -28/+8 |
| * | Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com... | assiduous | 2019-12-24 | 3 | -91/+24 |
| * | Fixed issue with const PVoid not being the intended const void* | assiduous | 2019-12-23 | 2 | -2/+2 |
| * | Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version ) | assiduous | 2019-12-23 | 2 | -3/+7 |
| * | Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 ... | assiduous | 2019-12-19 | 1 | -1/+1 |
| * | Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac... | assiduous | 2019-12-13 | 1 | -6/+6 |
| * | Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi... | Egor Yusov | 2019-12-07 | 1 | -47/+7 |
| * | Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ... | Egor Yusov | 2019-12-06 | 1 | -6/+6 |
| * | Fixed few vector initialization issues | Egor Yusov | 2019-11-28 | 1 | -1/+1 |