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* clang-formatted DLLMainEgor Yusov2019-11-241-12/+12
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-2/+2
* Updated clang-format workaround for brace-on-the-same line in lambdasEgor Yusov2019-11-243-70/+70
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-2357-3683/+3896
* Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_COREEgor Yusov2019-11-211-1/+1
* D3D12 backend: fixed issue with the format of the swap chain's back buffer te...Egor Yusov2019-11-181-1/+1
* D3D11 and D3D12 backends: fixed issue with resolving typeless resourcesEgor Yusov2019-11-171-1/+13
* Added 'ResolveTextureSubresource' device context command (API Version 240041)...Egor Yusov2019-11-103-1/+27
* Allowed swap chains without the depth bufferEgor Yusov2019-11-092-21/+33
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-0912-12/+12
* Added APIVersion member to EngineCreateInfo struct (API Version 240040)Egor Yusov2019-11-091-0/+6
* Direct3D11 backend: updated commentsEgor Yusov2019-11-0616-35/+133
* Some code refactoringEgor Yusov2019-10-302-6/+8
* Added validation and correction of IShaderVariable::SetArray argumentsEgor Yusov2019-10-231-0/+6
* D3D11 and GL backends: fixed instanced draw calls with one instance and non-z...Egor Yusov2019-10-231-2/+2
* Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...Egor Yusov2019-10-201-5/+24
* D3D backends: properly handling the issue with static sampler arrays in shade...Egor Yusov2019-10-202-4/+11
* Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flagEgor Yusov2019-10-191-2/+2
* Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...Egor Yusov2019-10-192-16/+15
* Reworked Draw and DispatchCompute commands (Updated API version to 240033)Egor Yusov2019-10-192-60/+107
* Updated d3d backend initialization + d3d shader model selectionEgor Yusov2019-10-172-2/+9
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-174-107/+184
* Unified resource binding verification in all backendsEgor Yusov2019-10-101-107/+11
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-0820-38/+140
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-074-15/+16
* Fixed some issues on Win32 platformEgor Yusov2019-09-181-2/+7
* Updated Copyright noticeEgor Yusov2019-09-1760-60/+60
* Fixed missing reference on output param in MapParamsToD3D11MapParams functionEgor Yusov2019-09-111-1/+1
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-092-0/+10
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-092-5/+27
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-094-7/+8
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-084-1/+33
* D3D12 backend: enabled multiple swap chain supportEgor Yusov2019-08-132-46/+8
* D3D11 backend: enabled multiple swap chain supportEgor Yusov2019-08-132-50/+101
* Fixed out-of-memory issue when resizing D3D11 swap chainEgor Yusov2019-08-081-0/+3
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-28/+28
* Added safe check that same PSO is being boundEgor Yusov2019-05-051-0/+3
* Few minor updatesEgor Yusov2019-04-261-1/+1
* Added IShaderResourceVariable::IsBound method (updated API version to 240024)Egor Yusov2019-04-252-45/+32
* Fixed grammatic error plus few minor updatesEgor Yusov2019-04-161-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-135-14/+8
* Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...Egor Yusov2019-04-073-70/+12
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-063-10/+16
* Added API info queryEgor Yusov2019-04-061-2/+2
* Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...Egor Yusov2019-04-052-4/+4
* Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...Egor Yusov2019-04-052-4/+4
* Added error message when attempting to create typeless texture with GENERAT_M...Egor Yusov2019-03-191-2/+3
* Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGINGEgor Yusov2019-03-181-5/+5
* Merge from masterEgor Yusov2019-03-181-29/+29
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| * Few more readme updatesEgor Yusov2019-03-121-16/+16