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* Improved reporting of resource binding problems in InitializeStaticResources()Egor Yusov2018-11-244-6/+35
* Removed default shader resource binding objectEgor Yusov2018-11-243-24/+28
* Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...Egor Yusov2018-11-245-10/+28
* Fixed issue with resource state transition in D3D11 backendEgor Yusov2018-11-224-266/+269
* Fixed issue with state transitions in d3d11 backendEgor Yusov2018-11-222-2/+14
* Added explicit control of vertex buffer, index buffer and indirect draw argum...Egor Yusov2018-11-212-12/+39
* Implemented explicit state transitions in D3D11 backend (closed https://githu...Egor Yusov2018-11-215-88/+169
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-1814-41/+73
* Fixed links in readmesEgor Yusov2018-11-111-2/+2
* Updated readme for d3d11, d3d12, vk and gl backendsEgor Yusov2018-11-111-36/+4
* Optimized build by making shared versions of backend libraries dependent on s...Egor Yusov2018-11-022-13/+5
* Some improvements D3D shader resource managementEgor Yusov2018-10-252-233/+258
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-208-274/+286
* Updated BIND_SHADER_RESOURCES_* flagsEgor Yusov2018-10-191-8/+11
* Implemented separate samplers in D3D12Egor Yusov2018-10-183-19/+23
* Implemented separate samplers in D3D11Egor Yusov2018-10-177-419/+467
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-113-6/+12
* Fixed transitoin to fullscreen mode in D3D11Egor Yusov2018-10-092-0/+9
* Replaced error messages wit warnings when accessing inactive shader stage thr...Egor Yusov2018-10-071-2/+2
* Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...Egor Yusov2018-10-072-129/+22
* Removed D3D11 debug names for Depth-stencil, Rasterizer, Blend states and sam...Egor Yusov2018-10-073-39/+1
* Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ...Egor Yusov2018-10-074-2/+45
* Reworked D3D11 swap chain to properly return current RTV and DSV through GetC...Egor Yusov2018-10-077-114/+133
* Reworked context pool management in D3D12Egor Yusov2018-10-055-11/+8
* Added ReleaseStaleResources() to IRenderDevice interface + a bunch of minor c...Egor Yusov2018-10-041-0/+2
* Setting debug names of D3D11 objectsEgor Yusov2018-10-048-0/+60
* Removed ForceRelease parameter of IDeviceContext::FinishFrame()Egor Yusov2018-10-022-2/+2
* Refactored device object release queuesEgor Yusov2018-09-211-0/+3
* Fixed windows/linux build warningsEgor Yusov2018-09-154-67/+0
* Fixed texture usage checks to avoid false warnings in OpenGLEgor Yusov2018-09-041-0/+3
* Updated texture map/unmap intererface; implemented texture mapping in D3D12Egor Yusov2018-09-012-6/+21
* Updated debug checks in texture update methodsEgor Yusov2018-08-311-4/+4
* Fixed shader parsing errors caused by incorrect representation of signed enum...Egor Yusov2018-08-301-15/+15
* Fixed handling of small compressed texture subresourcesEgor Yusov2018-08-301-5/+17
* Fixed a problem with accessing variables in inactive shader stages in D3D11 b...Egor Yusov2018-08-282-23/+15
* Added draw/dispatch command argument validationEgor Yusov2018-08-261-40/+22
* Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...Egor Yusov2018-08-264-21/+52
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/21 (Make messag...Egor Yusov2018-08-211-7/+3
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/19 (Add support...Egor Yusov2018-08-211-4/+4
* Removed dummy shader variable. Added final kw to implementation classes.Egor Yusov2018-08-2118-68/+40
* Reworked UAV handling in D3D11 device context implementation: fixed potential...Egor Yusov2018-08-087-4280/+4302
* Corrected committed UAV tests in D3D11 context implEgor Yusov2018-08-031-6/+6
* Imprved Pixel shader UAV handling in D3D11 context implementationEgor Yusov2018-08-031-10/+43
* Implemented shader variable access by index;Egor Yusov2018-08-039-41/+290
* Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add...Egor Yusov2018-07-312-0/+6
* Improved performance of DeviceObjectBase::Release()Egor Yusov2018-07-2514-40/+50
* Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineStateEgor Yusov2018-07-251-2/+2
* Removed unnecessary conversion from m_pPipelineState to target implementation...Egor Yusov2018-07-251-5/+4
* Updated VertexStreamInfo to use final buffer implementation typeEgor Yusov2018-07-251-3/+3
* Updated DeviceContextBase to use final types for pipeline state, buffers and ...Egor Yusov2018-07-2512-15/+21