| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | Improved reporting of resource binding problems in InitializeStaticResources() | Egor Yusov | 2018-11-24 | 4 | -6/+35 |
| * | Removed default shader resource binding object | Egor Yusov | 2018-11-24 | 3 | -24/+28 |
| * | Added IShaderResourceBinding::InitializeStaticResources() method to allow exp... | Egor Yusov | 2018-11-24 | 5 | -10/+28 |
| * | Fixed issue with resource state transition in D3D11 backend | Egor Yusov | 2018-11-22 | 4 | -266/+269 |
| * | Fixed issue with state transitions in d3d11 backend | Egor Yusov | 2018-11-22 | 2 | -2/+14 |
| * | Added explicit control of vertex buffer, index buffer and indirect draw argum... | Egor Yusov | 2018-11-21 | 2 | -12/+39 |
| * | Implemented explicit state transitions in D3D11 backend (closed https://githu... | Egor Yusov | 2018-11-21 | 5 | -88/+169 |
| * | Added explicit resource state transitions to the API; implemented in D3D12 | Egor Yusov | 2018-11-18 | 14 | -41/+73 |
| * | Fixed links in readmes | Egor Yusov | 2018-11-11 | 1 | -2/+2 |
| * | Updated readme for d3d11, d3d12, vk and gl backends | Egor Yusov | 2018-11-11 | 1 | -36/+4 |
| * | Optimized build by making shared versions of backend libraries dependent on s... | Egor Yusov | 2018-11-02 | 2 | -13/+5 |
| * | Some improvements D3D shader resource management | Egor Yusov | 2018-10-25 | 2 | -233/+258 |
| * | Multiple improvements to shader resource binding in D3D11 and D3D12 | Egor Yusov | 2018-10-20 | 8 | -274/+286 |
| * | Updated BIND_SHADER_RESOURCES_* flags | Egor Yusov | 2018-10-19 | 1 | -8/+11 |
| * | Implemented separate samplers in D3D12 | Egor Yusov | 2018-10-18 | 3 | -19/+23 |
| * | Implemented separate samplers in D3D11 | Egor Yusov | 2018-10-17 | 7 | -419/+467 |
| * | Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl... | Egor Yusov | 2018-10-11 | 3 | -6/+12 |
| * | Fixed transitoin to fullscreen mode in D3D11 | Egor Yusov | 2018-10-09 | 2 | -0/+9 |
| * | Replaced error messages wit warnings when accessing inactive shader stage thr... | Egor Yusov | 2018-10-07 | 1 | -2/+2 |
| * | Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que... | Egor Yusov | 2018-10-07 | 2 | -129/+22 |
| * | Removed D3D11 debug names for Depth-stencil, Rasterizer, Blend states and sam... | Egor Yusov | 2018-10-07 | 3 | -39/+1 |
| * | Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ... | Egor Yusov | 2018-10-07 | 4 | -2/+45 |
| * | Reworked D3D11 swap chain to properly return current RTV and DSV through GetC... | Egor Yusov | 2018-10-07 | 7 | -114/+133 |
| * | Reworked context pool management in D3D12 | Egor Yusov | 2018-10-05 | 5 | -11/+8 |
| * | Added ReleaseStaleResources() to IRenderDevice interface + a bunch of minor c... | Egor Yusov | 2018-10-04 | 1 | -0/+2 |
| * | Setting debug names of D3D11 objects | Egor Yusov | 2018-10-04 | 8 | -0/+60 |
| * | Removed ForceRelease parameter of IDeviceContext::FinishFrame() | Egor Yusov | 2018-10-02 | 2 | -2/+2 |
| * | Refactored device object release queues | Egor Yusov | 2018-09-21 | 1 | -0/+3 |
| * | Fixed windows/linux build warnings | Egor Yusov | 2018-09-15 | 4 | -67/+0 |
| * | Fixed texture usage checks to avoid false warnings in OpenGL | Egor Yusov | 2018-09-04 | 1 | -0/+3 |
| * | Updated texture map/unmap intererface; implemented texture mapping in D3D12 | Egor Yusov | 2018-09-01 | 2 | -6/+21 |
| * | Updated debug checks in texture update methods | Egor Yusov | 2018-08-31 | 1 | -4/+4 |
| * | Fixed shader parsing errors caused by incorrect representation of signed enum... | Egor Yusov | 2018-08-30 | 1 | -15/+15 |
| * | Fixed handling of small compressed texture subresources | Egor Yusov | 2018-08-30 | 1 | -5/+17 |
| * | Fixed a problem with accessing variables in inactive shader stages in D3D11 b... | Egor Yusov | 2018-08-28 | 2 | -23/+15 |
| * | Added draw/dispatch command argument validation | Egor Yusov | 2018-08-26 | 1 | -40/+22 |
| * | Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo... | Egor Yusov | 2018-08-26 | 4 | -21/+52 |
| * | Fixed https://github.com/DiligentGraphics/DiligentCore/issues/21 (Make messag... | Egor Yusov | 2018-08-21 | 1 | -7/+3 |
| * | Fixed https://github.com/DiligentGraphics/DiligentCore/issues/19 (Add support... | Egor Yusov | 2018-08-21 | 1 | -4/+4 |
| * | Removed dummy shader variable. Added final kw to implementation classes. | Egor Yusov | 2018-08-21 | 18 | -68/+40 |
| * | Reworked UAV handling in D3D11 device context implementation: fixed potential... | Egor Yusov | 2018-08-08 | 7 | -4280/+4302 |
| * | Corrected committed UAV tests in D3D11 context impl | Egor Yusov | 2018-08-03 | 1 | -6/+6 |
| * | Imprved Pixel shader UAV handling in D3D11 context implementation | Egor Yusov | 2018-08-03 | 1 | -10/+43 |
| * | Implemented shader variable access by index; | Egor Yusov | 2018-08-03 | 9 | -41/+290 |
| * | Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add... | Egor Yusov | 2018-07-31 | 2 | -0/+6 |
| * | Improved performance of DeviceObjectBase::Release() | Egor Yusov | 2018-07-25 | 14 | -40/+50 |
| * | Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState | Egor Yusov | 2018-07-25 | 1 | -2/+2 |
| * | Removed unnecessary conversion from m_pPipelineState to target implementation... | Egor Yusov | 2018-07-25 | 1 | -5/+4 |
| * | Updated VertexStreamInfo to use final buffer implementation type | Egor Yusov | 2018-07-25 | 1 | -3/+3 |
| * | Updated DeviceContextBase to use final types for pipeline state, buffers and ... | Egor Yusov | 2018-07-25 | 12 | -15/+21 |