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* | Renamed static sampler to immutable sampler (API240076)assiduous2020-10-194-51/+52
* | A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-185-79/+68
* | Merge branch 'master' into pso_refactoringazhirnov2020-10-171-10/+16
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| * | All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-10/+14
| * | Added buffer mode validation when binding buffer viewsassiduous2020-10-141-0/+2
* | | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-155-106/+173
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* | A number of corrections for PSO refactoringassiduous2020-10-114-25/+32
* | removed strong references to shaders in PSOazhirnov2020-10-084-32/+66
* | Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ...assiduous2020-10-071-4/+13
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* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-3/+9
* Improved 16-bit feature detection in D3D11 and D3D12assiduous2020-10-031-1/+15
* Added device features to indicate support of 16-bit typesassiduous2020-10-031-1/+7
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-184-17/+40
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-6/+6
* Refactored internal shader resouce variable indexingassiduous2020-09-185-56/+38
* Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...assiduous2020-09-174-8/+12
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| * use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-164-8/+12
* | Updated unified buffers logic: removed implicit decay to DEFAULT bufersassiduous2020-09-171-1/+1
* | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-171-1/+1
* | Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-11/+1
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* Reworked texture format info reportingassiduous2020-09-161-7/+20
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-1/+1
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-132-4/+17
* Another set of minor updates to mesh shader implementationassiduous2020-09-103-9/+17
* Merge branch 'master' into mesh_shaderazhirnov2020-08-315-26/+99
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| * Implemented duration query in D3D12assiduous2020-08-271-0/+1
| * Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-255-26/+98
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-252-1/+2
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-253-77/+104
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| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-3/+8
| * D3D11 backend: reworked subpass transitons to fix the issue with render targe...assiduous2020-08-202-74/+96
* | Load dxcompiler.dll in runtimeazhirnov2020-08-193-2/+2
* | Use ShaderVersion instead of Uint8azhirnov2020-08-191-14/+14
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-199-7/+417
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| * Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-082-30/+7
| * D3D11 backend: udpating resource states when calling NextSubpassassiduous2020-08-072-1/+25
| * Implemented render pass resolve in D3D11 backend, added testassiduous2020-08-071-11/+41
| * Reworked attachment state transitoins handling in D3D11 backendassiduous2020-08-072-47/+50
| * First implementation of render passes in d3d11assiduous2020-08-072-3/+94
| * Merge branch 'master'assiduous2020-08-052-3/+3
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| * | Added more renderpass-related checksassiduous2020-08-051-0/+15
| * | Updated EndRenderPass to optionally update resource statesassiduous2020-08-022-3/+3
| * | Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-022-2/+7
| * | Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-022-0/+25
| * | Added framebuffer object implementation stubsassiduous2020-08-025-1/+121
| * | Added render pass object implementation stubs in all backendsassiduous2020-08-024-8/+113
| * | Added Render pass interface stubassiduous2020-08-022-0/+15
* | | formattingazhirnov2020-08-192-2314/+2314
* | | Added mesh shaderazhirnov2020-08-115-456/+475
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* | Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...assiduous2020-08-052-3/+3
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