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DiligentCore
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GraphicsEngineD3D11
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*
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Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
4
-51
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+52
*
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A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
5
-79
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+68
*
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Merge branch 'master' into pso_refactoring
azhirnov
2020-10-17
1
-10
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+16
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*
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All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-10
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+14
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*
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Added buffer mode validation when binding buffer views
assiduous
2020-10-14
1
-0
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+2
*
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Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
5
-106
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+173
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*
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A number of corrections for PSO refactoring
assiduous
2020-10-11
4
-25
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+32
*
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removed strong references to shaders in PSO
azhirnov
2020-10-08
4
-32
/
+66
*
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Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ...
assiduous
2020-10-07
1
-4
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+13
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Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
1
-3
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+9
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Improved 16-bit feature detection in D3D11 and D3D12
assiduous
2020-10-03
1
-1
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+15
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Added device features to indicate support of 16-bit types
assiduous
2020-10-03
1
-1
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+7
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Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
4
-17
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+40
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Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-6
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+6
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Refactored internal shader resouce variable indexing
assiduous
2020-09-18
5
-56
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+38
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Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...
assiduous
2020-09-17
4
-8
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+12
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use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
4
-8
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+12
*
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Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
1
-1
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+1
*
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Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
1
-1
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+1
*
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Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-11
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+1
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/
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Reworked texture format info reporting
assiduous
2020-09-16
1
-7
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+20
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
1
-1
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+1
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
2
-4
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+17
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
3
-9
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+17
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
5
-26
/
+99
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*
Implemented duration query in D3D12
assiduous
2020-08-27
1
-0
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+1
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*
Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
5
-26
/
+98
*
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added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
2
-1
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+2
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
3
-77
/
+104
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Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
1
-3
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+8
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D3D11 backend: reworked subpass transitons to fix the issue with render targe...
assiduous
2020-08-20
2
-74
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+96
*
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Load dxcompiler.dll in runtime
azhirnov
2020-08-19
3
-2
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+2
*
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Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
1
-14
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+14
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
9
-7
/
+417
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\
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*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
2
-30
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+7
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*
D3D11 backend: udpating resource states when calling NextSubpass
assiduous
2020-08-07
2
-1
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+25
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*
Implemented render pass resolve in D3D11 backend, added test
assiduous
2020-08-07
1
-11
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+41
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*
Reworked attachment state transitoins handling in D3D11 backend
assiduous
2020-08-07
2
-47
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+50
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*
First implementation of render passes in d3d11
assiduous
2020-08-07
2
-3
/
+94
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*
Merge branch 'master'
assiduous
2020-08-05
2
-3
/
+3
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\
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*
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Added more renderpass-related checks
assiduous
2020-08-05
1
-0
/
+15
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*
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Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
2
-3
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+3
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*
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Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
2
-2
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+7
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*
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Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
2
-0
/
+25
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*
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Added framebuffer object implementation stubs
assiduous
2020-08-02
5
-1
/
+121
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*
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Added render pass object implementation stubs in all backends
assiduous
2020-08-02
4
-8
/
+113
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*
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Added Render pass interface stub
assiduous
2020-08-02
2
-0
/
+15
*
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formatting
azhirnov
2020-08-19
2
-2314
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+2314
*
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Added mesh shader
azhirnov
2020-08-11
5
-456
/
+475
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/
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*
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Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...
assiduous
2020-08-05
2
-3
/
+3
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/
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