| Commit message (Expand) | Author | Files | Lines |
| 2021-03-19 | Fixed Win SDK 17763 build issues | assiduous | 1 | -0/+6 |
| 2021-03-19 | PipelineResourceSignatureD3D11Impl: reworked resource allocation | assiduous | 1 | -4/+15 |
| 2021-03-19 | Some more code improvemnts in D3D11 backend | assiduous | 1 | -1/+1 |
| 2021-03-19 | code cleanup | azhirnov | 14 | -18/+1 |
| 2021-03-19 | Added DrawMeshIndirectCount command. | azhirnov | 3 | -30/+57 |
| 2021-03-19 | Added inline ray tracing & trace rays indirect command. | azhirnov | 3 | -16/+105 |
| 2021-03-19 | Reworked CommandListBase to use EngineImplTraits like the rest of the base cl... | assiduous | 2 | -5/+7 |
| 2021-03-19 | Renamed Align to AlignUp | assiduous | 2 | -4/+4 |
| 2021-03-19 | Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc... | azhirnov | 2 | -58/+1 |
| 2021-03-19 | Updated resource binding validation | assiduous | 2 | -10/+16 |
| 2021-03-19 | Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hpp | assiduous | 1 | -8/+13 |
| 2021-03-19 | Moved duplicate shader variable functionality to ShaderVariableBase | assiduous | 2 | -42/+6 |
| 2021-03-19 | D3D12 backend: moved resource binding logic to shader variable manger | assiduous | 4 | -467/+471 |
| 2021-03-19 | Unified implementation of IPipelineResourceSignature::IsCompatibleWith | assiduous | 3 | -36/+1 |
| 2021-03-19 | Unified PRS hash calculation | assiduous | 3 | -34/+23 |
| 2021-03-19 | Moved ProcessSignatureResources method to PipelineResourceSignatureBase | assiduous | 2 | -40/+18 |
| 2021-03-19 | Resource singature: moved allocation of static resource cache and var manager... | assiduous | 1 | -11/+6 |
| 2021-03-19 | ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code | assiduous | 3 | -32/+3 |
| 2021-03-19 | Unified implementations of SRB in D3D12, Vk and GL | assiduous | 2 | -105/+22 |
| 2021-03-19 | Moved m_SRBMemAllocator to PipelineResourceSignatureBase | assiduous | 2 | -9/+1 |
| 2021-03-19 | Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba... | assiduous | 2 | -12/+0 |
| 2021-03-19 | D3D12 backend: more header organizing | assiduous | 35 | -42/+72 |
| 2021-03-19 | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 45 | -199/+263 |
| 2021-03-19 | Replaced duplicate CacheContentType enums with the common ResourceCacheConten... | assiduous | 5 | -35/+33 |
| 2021-03-19 | Reworked non-separable programs in GL; added more PSO and PRS validation | assiduous | 3 | -7/+10 |
| 2021-03-19 | Unified resource signature handling by pipeline state in D3D12, Vk and GL | assiduous | 2 | -41/+19 |
| 2021-03-19 | Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup... | assiduous | 3 | -69/+6 |
| 2021-03-19 | Enabled pipeline resource validation in release build | assiduous | 2 | -10/+11 |
| 2021-03-19 | Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures | assiduous | 1 | -5/+1 |
| 2021-03-19 | Moved static variable cache and managers to PipelineResourceSignatureBase | assiduous | 3 | -60/+24 |
| 2021-03-19 | Refactored passing template arguments to base classes | assiduous | 21 | -103/+165 |
| 2021-03-19 | OpenGL: added SRB memory allocator, some minor improvements | azhirnov | 5 | -18/+9 |
| 2021-03-19 | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2 | -167/+64 |
| 2021-03-19 | OpenGL: added resource signature | azhirnov | 2 | -3/+3 |
| 2021-03-19 | Unified pipeline resource compatibility validation in D3D12 and Vk; added mor... | assiduous | 1 | -47/+6 |
| 2021-03-19 | Removed mutable fields from ResourceBindingMap | azhirnov | 2 | -3/+14 |
| 2021-03-19 | RunTimeResourceArray: added constant buffers | assiduous | 1 | -4/+5 |
| 2021-03-19 | Fixed few issues with run-time sized arrays in D3D12; enabled test. | assiduous | 1 | -1/+1 |
| 2021-03-19 | Added resource signature creation failure test; fxied validation of resource ... | assiduous | 1 | -1/+4 |
| 2021-03-19 | Added test for input attachments in the resource signature; fixed few issues ... | assiduous | 4 | -2/+8 |
| 2021-03-19 | Few minor updates to DeviceContextD3D12Impl | assiduous | 2 | -5/+8 |
| 2021-03-19 | PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ... | assiduous | 3 | -242/+236 |
| 2021-03-19 | Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl | assiduous | 1 | -27/+33 |
| 2021-03-19 | Reworked PSO intialization to allow shader resources be combined when defined... | assiduous | 1 | -64/+48 |
| 2021-03-19 | some fixes and improvements for D3D12 & Vulkan | azhirnov | 1 | -2/+5 |
| 2021-03-19 | D3D12 backend: added extra validation of pipeline resource signature resource... | assiduous | 4 | -9/+75 |
| 2021-03-19 | Few updates to RenderDeviceD3D12Impl | assiduous | 2 | -28/+40 |
| 2021-03-19 | Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache... | assiduous | 7 | -47/+122 |
| 2021-03-19 | PipelineResourceSignatureD3D12Impl: added bound buffer view mode validation | assiduous | 1 | -3/+7 |
| 2021-03-19 | Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli... | assiduous | 7 | -156/+82 |