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*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-1
/
+4
*
Few minor updates
Egor Yusov
2019-04-26
1
-1
/
+1
*
Improved error messages about incorrect resource states specified in the barrier
Egor Yusov
2019-04-25
1
-1
/
+4
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
1
-0
/
+5
*
Fixed issues with multi-mip level staging resource in Vk and D3D12 back-ends
Egor Yusov
2019-04-19
3
-55
/
+30
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-1
/
+1
*
Fixed issue with layout transition when generating mipmaps
Egor Yusov
2019-04-13
1
-1
/
+1
*
Fixed issues with D3D12 staging resources and mipmap generation in Vulkan
Egor Yusov
2019-04-13
1
-27
/
+26
*
Improved names of default texture views
Egor Yusov
2019-04-13
1
-0
/
+1
*
Improved mipmap generation in D3D12 backend
Egor Yusov
2019-04-13
5
-89
/
+157
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
8
-16
/
+12
*
Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...
Egor Yusov
2019-04-11
1
-9
/
+9
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
2
-4
/
+10
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
3
-11
/
+17
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
2
-4
/
+4
*
Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...
Egor Yusov
2019-04-05
2
-4
/
+4
*
Implemented staging textures in Vk backend
Egor Yusov
2019-04-05
1
-1
/
+6
*
Fixed issue with dynamic textures in D3D12 back-end
Egor Yusov
2019-04-03
2
-7
/
+3
*
Fixed build errors
Egor Yusov
2019-04-02
1
-3
/
+5
*
Implemented staging textures in D3D12 back-end
Egor Yusov
2019-04-02
3
-212
/
+431
*
Added error message when attempting to create typeless texture with GENERAT_M...
Egor Yusov
2019-03-19
1
-2
/
+6
*
Improved messages about descriptor allocation failures in D3D12 backend (fixe...
Egor Yusov
2019-03-19
3
-8
/
+30
*
Fixed issue in hardware adapter enumeration in D3D12 backend
Egor Yusov
2019-03-19
1
-2
/
+2
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
2
-8
/
+8
*
Merge from master
Egor Yusov
2019-03-18
1
-26
/
+26
|
\
|
*
Few more readme updates
Egor Yusov
2019-03-12
1
-20
/
+20
|
*
Updated readme files for D3D11, D3D12 and GL backend
Egor Yusov
2019-03-12
1
-24
/
+24
*
|
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
5
-65
/
+48
|
/
*
Couple of minor updates
Egor Yusov
2019-03-08
1
-1
/
+1
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
2
-3
/
+9
*
Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...
Egor Yusov
2019-03-08
1
-7
/
+2
*
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Egor Yusov
2019-03-08
4
-5
/
+23
*
A bunch of minor code improvements
Egor Yusov
2019-03-08
1
-9
/
+10
*
Improved buffer stride management in PSO
Egor Yusov
2019-03-07
1
-2
/
+1
*
Improved handling input layout elements in the pipeline state
Egor Yusov
2019-03-07
3
-6
/
+7
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
2
-1
/
+12
*
Minor comment updates
Egor Yusov
2019-03-06
1
-1
/
+2
*
Removed unused m_ResourceLayout member from ShaderVariableManagerVk and Shade...
Egor Yusov
2019-03-06
2
-10
/
+7
*
Added ShaderFlags parameter to IPipelineState::BindStaticResources
Egor Yusov
2019-03-05
3
-3
/
+7
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
9
-103
/
+103
*
Completed D3D12 back-end refactor to comply with the new API
Egor Yusov
2019-03-05
12
-117
/
+265
*
Updated ShaderResourceLayoutD3D12 and few other objects in D3D12 backend to c...
Egor Yusov
2019-03-04
12
-346
/
+317
*
Cleaned up QueryInterface declaration in D3D12 backend
Egor Yusov
2019-03-04
11
-12
/
+12
*
Minor updates in D3D12 and Vk backends: not committing vertex buffers when PS...
Egor Yusov
2019-02-19
1
-1
/
+1
*
Fixed issue in D3D12 backend: generate mips PSO was released while being used...
Egor Yusov
2019-02-12
6
-10
/
+14
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
7
-32
/
+32
*
Fixed shared libaries on linux/mac/iOS
Egor Yusov
2019-01-21
1
-1
/
+7
*
Fixed issue in resource barrier correctness debug checks in D3D12 backend
Egor Yusov
2019-01-14
1
-2
/
+2
*
Fixed error messages about missing resources
Egor Yusov
2019-01-14
1
-1
/
+1
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