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Author
Age
Files
Lines
*
Removed m_NextCmdBuffNumber from DeviceContextVkImpl plus other minor updates
Egor Yusov
2018-09-24
1
-1
/
+1
*
Unified resource liftime management in D3D12 and Vk backends
Egor Yusov
2018-09-22
14
-193
/
+133
*
Refactored device object release queues
Egor Yusov
2018-09-21
3
-3
/
+6
*
Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...
Egor Yusov
2018-09-16
16
-473
/
+567
*
Fixed windows/linux build warnings
Egor Yusov
2018-09-15
3
-37
/
+6
*
Added alignment parameter to allocation managers (fixed https://github.com/Di...
Egor Yusov
2018-09-09
5
-19
/
+18
*
Fixed debug check in ShaderResourceBindingD3D12Impl::InitializeStaticResources()
Egor Yusov
2018-09-04
1
-1
/
+1
*
Fixed texture usage checks to avoid false warnings in OpenGL
Egor Yusov
2018-09-04
1
-0
/
+2
*
Implemented texture mapping in Vulkan (fixed https://github.com/DiligentGraph...
Egor Yusov
2018-09-02
2
-9
/
+8
*
Updated texture map/unmap intererface; implemented texture mapping in D3D12
Egor Yusov
2018-09-01
4
-60
/
+203
*
Updated debug checks in texture update methods
Egor Yusov
2018-08-31
1
-4
/
+4
*
Fixed shader parsing errors caused by incorrect representation of signed enum...
Egor Yusov
2018-08-30
3
-41
/
+41
*
Fixed handling of small compressed texture subresources
Egor Yusov
2018-08-30
3
-26
/
+76
*
Fixed debug checks
Egor Yusov
2018-08-29
1
-1
/
+1
*
Fixed update data for compressed textures
Egor Yusov
2018-08-29
1
-13
/
+14
*
Added few debug checks
Egor Yusov
2018-08-29
1
-0
/
+2
*
Fixed issue in update texture methods in Vk and D3D12; updated copy from buff...
Egor Yusov
2018-08-29
1
-4
/
+10
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/27 (alignment i...
Egor Yusov
2018-08-29
1
-1
/
+3
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/17 (Add support...
Egor Yusov
2018-08-28
4
-25
/
+96
*
Fixed a problem with accessing variables in inactive shader stages in D3D11 b...
Egor Yusov
2018-08-28
1
-3
/
+3
*
Added draw/dispatch command argument validation
Egor Yusov
2018-08-26
1
-36
/
+18
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
3
-8
/
+16
*
More updates to ShaderResourceLayoutD3D12
Egor Yusov
2018-08-25
1
-26
/
+22
*
Some minor updates to ShaderResourceLayoutD3D12
Egor Yusov
2018-08-25
1
-3
/
+0
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/16 (Rework D3D1...
Egor Yusov
2018-08-25
12
-744
/
+795
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/21 (Make messag...
Egor Yusov
2018-08-21
3
-18
/
+18
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/19 (Add support...
Egor Yusov
2018-08-21
1
-19
/
+22
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
17
-66
/
+35
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
7
-51
/
+138
*
Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add...
Egor Yusov
2018-07-31
3
-2
/
+8
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
14
-47
/
+53
*
Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState
Egor Yusov
2018-07-25
1
-2
/
+2
*
Removed unnecessary conversion from m_pPipelineState to target implementation...
Egor Yusov
2018-07-25
1
-19
/
+13
*
Updated VertexStreamInfo to use final buffer implementation type
Egor Yusov
2018-07-25
1
-5
/
+5
*
Updated DeviceContextBase to use final types for pipeline state, buffers and ...
Egor Yusov
2018-07-25
14
-21
/
+25
*
Fixed few minor issues with MAP_FLAG_DO_NOT_SYNCHRONIZE in D3D12 and Vulkan
Egor Yusov
2018-07-22
2
-3
/
+3
*
Implemented mapping with MAP_FLAG_DO_NOT_SYNCHRONIZE flag in Vulkan and D3D12
Egor Yusov
2018-07-22
1
-2
/
+11
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
11
-11
/
+46
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
6
-1
/
+186
*
Implemented mipmap generation in Vulkan
Egor Yusov
2018-07-07
3
-78
/
+76
*
Reworked binding default frame buffer to keep references to current RTV and D...
Egor Yusov
2018-07-02
4
-24
/
+12
*
Unified implementation of IPipelineState::BindShaderResources()
Egor Yusov
2018-06-28
2
-18
/
+1
*
Only creating default SRB if pipeline state has static and no other resources...
Egor Yusov
2018-06-28
3
-70
/
+105
*
Reworked shader memory alloction for resource layouts in D3D12 pipeline imple...
Egor Yusov
2018-06-27
5
-94
/
+68
*
Improved shader resource binding memory allocation in D3D12 backend: replaced...
Egor Yusov
2018-06-22
9
-61
/
+102
*
Improved formatting of D3D12 backend source
Egor Yusov
2018-06-20
19
-284
/
+372
*
Improved ShaderResourceLayoutD3D12 (replaced num CbvSrvUav/Samplers with offs...
Egor Yusov
2018-06-20
2
-109
/
+169
*
Improved code formatting of D3D12 backend headers
Egor Yusov
2018-06-20
22
-375
/
+450
*
Implemented resource names string pool for D3D backends
Egor Yusov
2018-06-19
2
-25
/
+25
*
Cleaned D3D Shader Resource implementation
Egor Yusov
2018-06-19
2
-42
/
+42
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