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GraphicsEngineD3D12
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Age
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*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
1
-0
/
+5
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
2
-3
/
+3
*
Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.
assiduous
2020-04-01
1
-1
/
+3
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
4
-9
/
+9
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
25
-101
/
+101
*
Added line strip topology
assiduous
2020-02-05
1
-0
/
+1
*
Added rasterizer state, depth state and blend state validation and correction...
assiduous
2020-02-04
1
-5
/
+5
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
5
-13
/
+15
*
Fixed typo
assiduous
2020-01-29
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
16
-189
/
+220
*
Fixed a number of minor issues
assiduous
2020-01-29
2
-6
/
+8
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
15
-120
/
+66
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
15
-84
/
+32
*
Fixed few issues in C interface
assiduous
2020-01-28
1
-1
/
+0
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
1
-0
/
+1
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
13
-39
/
+39
*
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
assiduous
2020-01-28
1
-3
/
+3
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
1
-0
/
+1
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
15
-159
/
+596
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
4
-7
/
+3
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
2
-2
/
+2
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
3
-3
/
+3
*
More .h -> .hpp renamings
assiduous
2020-01-26
14
-18
/
+18
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
9
-11
/
+11
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
2
-2
/
+2
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
58
-197
/
+197
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
5
-5
/
+5
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
6
-18
/
+18
*
Vk query manager: improved query reuse order
assiduous
2020-01-13
2
-6
/
+20
*
Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constant
assiduous
2020-01-13
2
-3
/
+3
*
Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...
assiduous
2020-01-12
2
-31
/
+48
*
Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...
assiduous
2020-01-08
6
-3
/
+281
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
1
-0
/
+2
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
1
-5
/
+24
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-6
/
+3
*
D3D12 backend: renamed QueryManager to QueryManagerD3D12
assiduous
2020-01-04
6
-34
/
+35
*
Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counter
assiduous
2020-01-03
1
-4
/
+4
*
A bunch of minor updated to D3D12 queries
assiduous
2020-01-03
3
-1
/
+14
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
14
-3
/
+718
*
Updated coyright notice
assiduous
2020-01-01
70
-490
/
+770
*
Added AdapterType member to DeviceCaps struct (API Version 240048)
assiduous
2019-12-28
1
-0
/
+36
*
Minor udpate to engine factory D3D12
assiduous
2019-12-27
1
-1
/
+1
*
Minor formatting updates
assiduous
2019-12-25
3
-25
/
+25
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-8
/
+6
*
Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr
assiduous
2019-12-24
1
-38
/
+11
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
3
-81
/
+27
*
Fixed staging buffers in Vulkan and D3D12 backends (https://github.com/Dilige...
assiduous
2019-12-23
1
-8
/
+14
*
Fixed issue with const PVoid not being the intended const void*
assiduous
2019-12-23
2
-2
/
+2
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