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Author
Age
Files
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*
Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState
Egor Yusov
2018-07-25
1
-2
/
+2
*
Removed unnecessary conversion from m_pPipelineState to target implementation...
Egor Yusov
2018-07-25
1
-19
/
+13
*
Updated VertexStreamInfo to use final buffer implementation type
Egor Yusov
2018-07-25
1
-5
/
+5
*
Updated DeviceContextBase to use final types for pipeline state, buffers and ...
Egor Yusov
2018-07-25
14
-21
/
+25
*
Fixed few minor issues with MAP_FLAG_DO_NOT_SYNCHRONIZE in D3D12 and Vulkan
Egor Yusov
2018-07-22
2
-3
/
+3
*
Implemented mapping with MAP_FLAG_DO_NOT_SYNCHRONIZE flag in Vulkan and D3D12
Egor Yusov
2018-07-22
1
-2
/
+11
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
11
-11
/
+46
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
6
-1
/
+186
*
Implemented mipmap generation in Vulkan
Egor Yusov
2018-07-07
3
-78
/
+76
*
Reworked binding default frame buffer to keep references to current RTV and D...
Egor Yusov
2018-07-02
4
-24
/
+12
*
Unified implementation of IPipelineState::BindShaderResources()
Egor Yusov
2018-06-28
2
-18
/
+1
*
Only creating default SRB if pipeline state has static and no other resources...
Egor Yusov
2018-06-28
3
-70
/
+105
*
Reworked shader memory alloction for resource layouts in D3D12 pipeline imple...
Egor Yusov
2018-06-27
5
-94
/
+68
*
Improved shader resource binding memory allocation in D3D12 backend: replaced...
Egor Yusov
2018-06-22
9
-61
/
+102
*
Improved formatting of D3D12 backend source
Egor Yusov
2018-06-20
19
-284
/
+372
*
Improved ShaderResourceLayoutD3D12 (replaced num CbvSrvUav/Samplers with offs...
Egor Yusov
2018-06-20
2
-109
/
+169
*
Improved code formatting of D3D12 backend headers
Egor Yusov
2018-06-20
22
-375
/
+450
*
Implemented resource names string pool for D3D backends
Egor Yusov
2018-06-19
2
-25
/
+25
*
Cleaned D3D Shader Resource implementation
Egor Yusov
2018-06-19
2
-42
/
+42
*
Reworked dynamic buffer mapping using ring buffers
Egor Yusov
2018-06-14
2
-2
/
+2
*
Reworked RenderDeviceD3D12Impl to use ResourceReleaseQueue
Egor Yusov
2018-06-06
2
-54
/
+11
*
Implemented indirect rendering in Vk
Egor Yusov
2018-06-01
1
-13
/
+9
*
Implemened index buffer committing in Vulkan
Egor Yusov
2018-05-29
1
-3
/
+2
*
Moved vertex buffer stride definition from IDeviceContext::SetVertexBuffers()...
Egor Yusov
2018-05-29
2
-5
/
+6
*
Implemented ShaderResourceLayoutVk::InitializeStaticResources()
Egor Yusov
2018-05-09
1
-2
/
+3
*
Renamed ClearRenderTargets to ResetRenderTargets
Egor Yusov
2018-04-21
1
-1
/
+1
*
Reworked SetRenderTargets() function to set framebuffer size
Egor Yusov
2018-04-21
1
-0
/
+2
*
Working on Device context Vulkan implementation: implemented setting viewport...
Egor Yusov
2018-04-18
1
-5
/
+2
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
6
-34
/
+34
*
Implemented vulkan sampler creation
Egor Yusov
2018-04-15
1
-4
/
+4
*
Moved primitive topology from draw attribs to pipeline state desc
Egor Yusov
2018-04-14
2
-25
/
+23
*
Added texture view initialization
Egor Yusov
2018-04-08
1
-4
/
+4
*
Vulkan progress:
Egor Yusov
2018-04-08
1
-1
/
+1
*
First implementation of buffer in Vulkan
Egor Yusov
2018-04-04
1
-1
/
+1
*
Merge branch 'master'
Egor Yusov
2018-04-01
6
-135
/
+123
|
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|
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
2
-4
/
+3
|
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
5
-143
/
+67
|
*
Implemented initialization in fullscreen mode on Win32
Egor Yusov
2018-03-30
4
-5
/
+37
|
*
Implemented option to specify hardware adapter when initializing the engine i...
Egor Yusov
2018-03-30
1
-3
/
+23
|
*
Implemented hardware adapter and display mode enumeration
Egor Yusov
2018-03-30
2
-8
/
+16
|
*
Added DebugMessageCallback to EngineCreation attribs
Egor Yusov
2018-03-27
1
-2
/
+7
*
|
Added vulkan backend stub
Egor Yusov
2018-03-16
3
-3
/
+3
|
/
*
Fixed issue with setting scissor rects in D3D12 backend
Egor Yusov
2018-03-14
2
-66
/
+92
*
Implemented PSO compatibility in D3D12
Egor Yusov
2018-03-11
4
-6
/
+200
*
Implemented PSO compatibility in D3D11
Egor Yusov
2018-03-11
4
-16
/
+19
*
Fixed performance issues with switching PSO in D3D12 backend
Egor Yusov
2018-03-10
1
-25
/
+34
*
Fixed issue with dynamic vertex/index buffers not being rebound in D3D12 impl...
Egor Yusov
2018-03-09
1
-12
/
+18
*
Enabled custom build configuration
Egor Yusov
2018-03-05
1
-6
/
+2
*
Fixed https://github.com/DiligentGraphics/DiligentEngine/issues/5
Egor Yusov
2018-03-04
2
-14
/
+7
*
Removed Errors.h from engine factory headers to dependency on NativePlatform
Egor Yusov
2018-02-23
1
-3
/
+7
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