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Age
Files
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*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
4
-2
/
+39
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
2
-17
/
+25
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-12
/
+12
*
Updated comments in Direct3D12 backend implementation
Egor Yusov
2019-11-09
14
-24
/
+115
*
Added APIVersion member to EngineCreateInfo struct (API Version 240040)
Egor Yusov
2019-11-09
1
-0
/
+6
*
Some code refactoring
Egor Yusov
2019-10-30
1
-14
/
+11
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
5
-9
/
+34
*
Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::Enable...
Egor Yusov
2019-10-25
2
-31
/
+61
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
12
-83
/
+252
*
Added validation and correction of IShaderVariable::SetArray arguments
Egor Yusov
2019-10-23
1
-0
/
+2
*
Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...
Egor Yusov
2019-10-20
1
-1
/
+1
*
Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACT...
Egor Yusov
2019-10-20
1
-1
/
+1
*
Added DRAW_FLAG_RESOURCE_BUFFERS_INTACT flag (API Version 240036)
Egor Yusov
2019-10-20
2
-3
/
+13
*
Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...
Egor Yusov
2019-10-20
1
-6
/
+13
*
D3D backends: properly handling the issue with static sampler arrays in shade...
Egor Yusov
2019-10-20
1
-3
/
+8
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
4
-122
/
+189
*
Minor coment
Egor Yusov
2019-10-17
1
-1
/
+1
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
3
-27
/
+18
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
5
-57
/
+178
*
Added EngineD3D12CreateInfo::BreakOnError and EngineD3D12CreateInfo::BreakOnC...
Egor Yusov
2019-10-10
1
-4
/
+10
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
1
-74
/
+28
*
More cosmetic code changes
Egor Yusov
2019-10-08
2
-4
/
+4
*
D3D12 backend: cosmetic code changes + fixed clang build error
Egor Yusov
2019-10-08
30
-159
/
+197
*
Added EngineD3D12CreateInfo::EnableDebugLayer (updated API Version to 240030)
Egor Yusov
2019-09-26
3
-5
/
+13
*
Fixed typos
Egor Yusov
2019-09-18
1
-1
/
+1
*
D3D12 backend: updated debug interface settings
Egor Yusov
2019-09-18
1
-2
/
+8
*
Fixed some issues on Win32 platform
Egor Yusov
2019-09-18
1
-2
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
70
-70
/
+70
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
1
-1
/
+1
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
3
-3
/
+11
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
10
-31
/
+18
*
D3D12 backend: fixed issue with fences not being signaled if there is no comm...
Egor Yusov
2019-09-08
3
-8
/
+20
*
Updated ICommandQueueD3D12::Wait method to return HRESULT
Egor Yusov
2019-09-08
4
-5
/
+6
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
7
-3
/
+38
*
Updated comments
Egor Yusov
2019-08-29
1
-1
/
+8
*
Added IDeviceContextD3D12::GetD3D12CommandList method
Egor Yusov
2019-08-29
3
-0
/
+20
*
D3D12 backend: fixed issue with the barriers when old and new states are the ...
Egor Yusov
2019-08-17
1
-24
/
+32
*
D3D12 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
2
-30
/
+43
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-29
/
+29
*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-1
/
+4
*
Few minor updates
Egor Yusov
2019-04-26
1
-1
/
+1
*
Improved error messages about incorrect resource states specified in the barrier
Egor Yusov
2019-04-25
1
-1
/
+4
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
1
-0
/
+5
*
Fixed issues with multi-mip level staging resource in Vk and D3D12 back-ends
Egor Yusov
2019-04-19
3
-55
/
+30
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-1
/
+1
*
Fixed issue with layout transition when generating mipmaps
Egor Yusov
2019-04-13
1
-1
/
+1
*
Fixed issues with D3D12 staging resources and mipmap generation in Vulkan
Egor Yusov
2019-04-13
1
-27
/
+26
*
Improved names of default texture views
Egor Yusov
2019-04-13
1
-0
/
+1
*
Improved mipmap generation in D3D12 backend
Egor Yusov
2019-04-13
5
-89
/
+157
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
8
-16
/
+12
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