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Author
Age
Files
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...
*
Fixed immutable samplers for dx12
azhirnov
2021-03-19
2
-16
/
+19
*
Refactored RootParamsManager
assiduous
2021-03-19
8
-568
/
+630
*
merged with resource_signature
azhirnov
2021-03-19
21
-4227
/
+3860
*
DeviceContextD3D12Impl: reworked flush to also execute deferred command lists...
assiduous
2021-02-07
2
-39
/
+44
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
7
-33
/
+97
*
D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...
assiduous
2021-01-05
1
-4
/
+7
*
Updated copyright notice
assiduous
2021-01-01
90
-90
/
+90
*
D3D12 and VK backends: disabled bound resources validation in TransitionShade...
assiduous
2021-01-01
1
-7
/
+9
*
Fixed 32-bit build
assiduous
2021-01-01
1
-1
/
+1
*
Implemented initialization of staging textures in D3D12 and Vulkan backends
assiduous
2021-01-01
1
-6
/
+42
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
3
-13
/
+15
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
3
-9
/
+7
*
D3D12 backend: reworked immutable sampler initialization
assiduous
2020-12-25
3
-94
/
+89
*
D3D12 backend: fixed few potential issues with immutable sample intialization...
assiduous
2020-12-24
3
-13
/
+32
*
Some more updates to D3D12 PSO and ShaderResourceLayoutVk
assiduous
2020-12-24
1
-25
/
+27
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
2
-4
/
+21
*
ShaderResourceLayoutD3D12: updated the static resource layout
assiduous
2020-12-22
1
-73
/
+42
*
Vulkan backend: few updates to shader resource layout initialization
assiduous
2020-12-21
3
-17
/
+11
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-3
/
+4
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
1
-2
/
+2
*
ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...
assiduous
2020-12-21
5
-69
/
+82
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
28
-67
/
+57
*
ShaderResourceLayoutD3D12: added more validation to CopyStaticResourceDesript...
assiduous
2020-12-20
1
-79
/
+123
*
ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...
assiduous
2020-12-20
5
-308
/
+388
*
ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...
assiduous
2020-12-19
5
-17
/
+34
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
6
-95
/
+98
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
1
-10
/
+13
*
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
2020-12-16
3
-23
/
+26
*
Fixed Win SDK 17763 build issues
assiduous
2020-12-15
3
-0
/
+18
*
Minor fix after merge
assiduous
2020-12-15
1
-1
/
+1
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
42
-885
/
+3240
|
\
|
*
some improvements for ray tracing
azhirnov
2020-12-09
4
-11
/
+13
|
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
6
-209
/
+258
|
*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-25
1
-1
/
+1
|
|
\
|
*
|
Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checks
azhirnov
2020-11-18
1
-2
/
+2
|
*
|
Some fixes for PSO
azhirnov
2020-11-16
1
-1
/
+3
|
*
|
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
3
-83
/
+53
|
*
|
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
1
-6
/
+2
|
*
|
added address alignment checks
azhirnov
2020-11-12
1
-1
/
+7
|
*
|
remap resource binding for DirectX 12
azhirnov
2020-11-12
5
-26
/
+158
|
*
|
fixed and improved shader binding
azhirnov
2020-11-12
1
-4
/
+8
|
*
|
Merge branch 'master' into ray_tracing
assiduous
2020-11-10
2
-1
/
+9
|
|
\
\
|
*
|
|
A bunch of minor updates
assiduous
2020-11-10
2
-11
/
+11
|
*
|
|
Added ability to update AS.
azhirnov
2020-11-10
15
-91
/
+233
|
*
|
|
Corrected ray rtacing vertex format handling in D3D12
assiduous
2020-11-07
4
-43
/
+60
|
*
|
|
BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handling
assiduous
2020-11-07
1
-5
/
+33
|
*
|
|
Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCount
assiduous
2020-11-07
1
-6
/
+19
|
*
|
|
Few minor updates to TLAS and BLAS implementations
assiduous
2020-11-07
4
-29
/
+10
|
*
|
|
Refactored TextureBase
assiduous
2020-11-06
1
-1
/
+1
|
*
|
|
Refactored BufferBase
assiduous
2020-11-06
1
-2
/
+2
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