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* Fixed immutable samplers for dx12azhirnov2021-03-192-16/+19
* Refactored RootParamsManagerassiduous2021-03-198-568/+630
* merged with resource_signatureazhirnov2021-03-1921-4227/+3860
* DeviceContextD3D12Impl: reworked flush to also execute deferred command lists...assiduous2021-02-072-39/+44
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-077-33/+97
* D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...assiduous2021-01-051-4/+7
* Updated copyright noticeassiduous2021-01-0190-90/+90
* D3D12 and VK backends: disabled bound resources validation in TransitionShade...assiduous2021-01-011-7/+9
* Fixed 32-bit buildassiduous2021-01-011-1/+1
* Implemented initialization of staging textures in D3D12 and Vulkan backendsassiduous2021-01-011-6/+42
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-293-13/+15
* D3D12 and Vk backends: few minor code improvementsassiduous2020-12-253-9/+7
* D3D12 backend: reworked immutable sampler initializationassiduous2020-12-253-94/+89
* D3D12 backend: fixed few potential issues with immutable sample intialization...assiduous2020-12-243-13/+32
* Some more updates to D3D12 PSO and ShaderResourceLayoutVkassiduous2020-12-241-25/+27
* PSO initialization: updated shader stage initializationassiduous2020-12-232-4/+21
* ShaderResourceLayoutD3D12: updated the static resource layoutassiduous2020-12-221-73/+42
* Vulkan backend: few updates to shader resource layout initializationassiduous2020-12-213-17/+11
* Vulkan backend: code clean-upassiduous2020-12-211-3/+4
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-211-2/+2
* ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...assiduous2020-12-215-69/+82
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-2128-67/+57
* ShaderResourceLayoutD3D12: added more validation to CopyStaticResourceDesript...assiduous2020-12-201-79/+123
* ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...assiduous2020-12-205-308/+388
* ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...assiduous2020-12-195-17/+34
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-196-95/+98
* Fixed validation errors for ray tracing.azhirnov2020-12-161-10/+13
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-163-23/+26
* Fixed Win SDK 17763 build issuesassiduous2020-12-153-0/+18
* Minor fix after mergeassiduous2020-12-151-1/+1
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-1542-885/+3240
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| * some improvements for ray tracingazhirnov2020-12-094-11/+13
| * Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-256-209/+258
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-251-1/+1
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| * | Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checksazhirnov2020-11-181-2/+2
| * | Some fixes for PSOazhirnov2020-11-161-1/+3
| * | D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-163-83/+53
| * | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-6/+2
| * | added address alignment checksazhirnov2020-11-121-1/+7
| * | remap resource binding for DirectX 12azhirnov2020-11-125-26/+158
| * | fixed and improved shader bindingazhirnov2020-11-121-4/+8
| * | Merge branch 'master' into ray_tracingassiduous2020-11-102-1/+9
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| * | | A bunch of minor updatesassiduous2020-11-102-11/+11
| * | | Added ability to update AS.azhirnov2020-11-1015-91/+233
| * | | Corrected ray rtacing vertex format handling in D3D12assiduous2020-11-074-43/+60
| * | | BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handlingassiduous2020-11-071-5/+33
| * | | Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCountassiduous2020-11-071-6/+19
| * | | Few minor updates to TLAS and BLAS implementationsassiduous2020-11-074-29/+10
| * | | Refactored TextureBaseassiduous2020-11-061-1/+1
| * | | Refactored BufferBaseassiduous2020-11-061-2/+2