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| * | | A number of minor updates/fixesassiduous2020-11-0610-34/+47
| * | | Added support for local root signature & shader record.azhirnov2020-11-058-64/+127
| * | | Added AS copy with compacting.azhirnov2020-11-0514-252/+336
| * | | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-039-69/+88
| * | | Fixed clang compiler warningassiduous2020-10-301-1/+1
| * | | A number of minor updatesassiduous2020-10-306-123/+124
| * | | Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-303-4/+4
| * | | added ray tracing implementation for dx12 and vulkanazhirnov2020-10-2826-149/+1512
| * | | ShaderResourceLayout{D3D12,Vk}: implemented GetShaderNameassiduous2020-10-282-7/+21
| * | | Fixed two minor merge issuesassiduous2020-10-281-1/+1
| * | | Merge branch 'master' into ray_tracingassiduous2020-10-281-2/+2
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| * | | | A number of updates/fixes to PSO refactor mergeassiduous2020-10-2815-503/+363
| * | | | PSO refactoring for ray tracingazhirnov2020-10-2518-431/+956
| * | | | Merge branch 'master' into ray_tracingazhirnov2020-10-2517-382/+544
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| * | | | | A few random fixes to ray tracing API and implementationassiduous2020-10-041-2/+2
| * | | | | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-045-4/+75
* | | | | | GraphicsTools: added IBufferSuballocatorassiduous2020-12-072-2/+2
* | | | | | Added IDeviceContext::GetFrameNumber() method (API )assiduous2020-12-033-6/+4
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* | | | | D3D12 CMake: fixed WinSDK version comparisonassiduous2020-11-221-1/+1
* | | | | Fixed CMake generation error when CMAKE_VS_WINDOWS_TARGET_PALTFORM_VERSION is...Al2020-11-211-1/+1
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* | | | Fixed engine factories in C APIassiduous2020-11-012-1/+9
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* | | Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...assiduous2020-10-251-2/+2
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* | Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-211-1/+1
* | Improved exception safety of SRB object creationassiduous2020-10-202-31/+59
* | Improved exception safety of pipeline state object constructionassiduous2020-10-208-294/+323
* | Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-192-5/+5
* | Renamed static sampler to immutable sampler (API240076)assiduous2020-10-195-67/+71
* | A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-185-62/+61
* | Merge branch 'master' into pso_refactoringazhirnov2020-10-171-1/+13
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| * | All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-1/+1
| * | Added buffer mode validation when binding buffer viewsassiduous2020-10-141-0/+12
* | | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-155-302/+382
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* | A number of corrections for PSO refactoringassiduous2020-10-113-33/+47
* | Revert some changes in ShaderResourceLayoutVk, fixed PSO comparisonazhirnov2020-10-082-5/+7
* | removed strong references to shaders in PSOazhirnov2020-10-083-49/+44
* | Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ...assiduous2020-10-071-17/+16
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* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-1/+5
* Improved 16-bit feature detection in D3D11 and D3D12assiduous2020-10-031-13/+33
* Added device features to indicate support of 16-bit typesassiduous2020-10-031-1/+22
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-186-20/+45
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-182-6/+7
* Refactored internal shader resouce variable indexingassiduous2020-09-188-62/+43
* Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...assiduous2020-09-175-9/+7
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| * use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-165-9/+7
* | Updated unified buffers logic: removed implicit decay to DEFAULT bufersassiduous2020-09-171-1/+1
* | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-172-3/+3
* | D3D12 backend: implemented proper detection of DXIL bytecodeassiduous2020-09-171-4/+66
* | Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-11/+1
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* Reworked texture format info reportingassiduous2020-09-161-10/+21
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-144-16/+16