| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| | * | | | A number of minor updates/fixes | assiduous | 2020-11-06 | 10 | -34/+47 |
| | * | | | Added support for local root signature & shader record. | azhirnov | 2020-11-05 | 8 | -64/+127 |
| | * | | | Added AS copy with compacting. | azhirnov | 2020-11-05 | 14 | -252/+336 |
| | * | | | fixed resource state transitions, some improvements for ray tracing | azhirnov | 2020-11-03 | 9 | -69/+88 |
| | * | | | Fixed clang compiler warning | assiduous | 2020-10-30 | 1 | -1/+1 |
| | * | | | A number of minor updates | assiduous | 2020-10-30 | 6 | -123/+124 |
| | * | | | Added include tests for BLAS, TLAS and SBT headers, fixed few issues | assiduous | 2020-10-30 | 3 | -4/+4 |
| | * | | | added ray tracing implementation for dx12 and vulkan | azhirnov | 2020-10-28 | 26 | -149/+1512 |
| | * | | | ShaderResourceLayout{D3D12,Vk}: implemented GetShaderName | assiduous | 2020-10-28 | 2 | -7/+21 |
| | * | | | Fixed two minor merge issues | assiduous | 2020-10-28 | 1 | -1/+1 |
| | * | | | Merge branch 'master' into ray_tracing | assiduous | 2020-10-28 | 1 | -2/+2 |
| | |\ \ \ |
|
| | * | | | | A number of updates/fixes to PSO refactor merge | assiduous | 2020-10-28 | 15 | -503/+363 |
| | * | | | | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 18 | -431/+956 |
| | * | | | | Merge branch 'master' into ray_tracing | azhirnov | 2020-10-25 | 17 | -382/+544 |
| | |\ \ \ \ |
|
| | * | | | | | A few random fixes to ray tracing API and implementation | assiduous | 2020-10-04 | 1 | -2/+2 |
| | * | | | | | Added dummy implementation for D3D11, D3D12, OpenGL | azhirnov | 2020-10-04 | 5 | -4/+75 |
| * | | | | | | GraphicsTools: added IBufferSuballocator | assiduous | 2020-12-07 | 2 | -2/+2 |
| * | | | | | | Added IDeviceContext::GetFrameNumber() method (API ) | assiduous | 2020-12-03 | 3 | -6/+4 |
| | |_|_|_|/
|/| | | | |
|
| * | | | | | D3D12 CMake: fixed WinSDK version comparison | assiduous | 2020-11-22 | 1 | -1/+1 |
| * | | | | | Fixed CMake generation error when CMAKE_VS_WINDOWS_TARGET_PALTFORM_VERSION is... | Al | 2020-11-21 | 1 | -1/+1 |
| | |_|_|/
|/| | | |
|
| * | | | | Fixed engine factories in C API | assiduous | 2020-11-01 | 2 | -1/+9 |
| | |_|/
|/| | |
|
| * | | | Fixed issue with wrong base constructor being called for PipelineStateVkImpl,... | assiduous | 2020-10-25 | 1 | -2/+2 |
| | |/
|/| |
|
| * | | Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS... | assiduous | 2020-10-21 | 1 | -1/+1 |
| * | | Improved exception safety of SRB object creation | assiduous | 2020-10-20 | 2 | -31/+59 |
| * | | Improved exception safety of pipeline state object construction | assiduous | 2020-10-20 | 8 | -294/+323 |
| * | | Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077) | assiduous | 2020-10-19 | 2 | -5/+5 |
| * | | Renamed static sampler to immutable sampler (API240076) | assiduous | 2020-10-19 | 5 | -67/+71 |
| * | | A number of fixes for PSO creation refactoring (API240075) | assiduous | 2020-10-18 | 5 | -62/+61 |
| * | | Merge branch 'master' into pso_refactoring | azhirnov | 2020-10-17 | 1 | -1/+13 |
| |\ \ |
|
| | * | | All backends: added resource dimension validation when setting shader variables | assiduous | 2020-10-17 | 1 | -1/+1 |
| | * | | Added buffer mode validation when binding buffer views | assiduous | 2020-10-14 | 1 | -0/+12 |
| * | | | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin... | azhirnov | 2020-10-15 | 5 | -302/+382 |
| |/ / |
|
| * | | A number of corrections for PSO refactoring | assiduous | 2020-10-11 | 3 | -33/+47 |
| * | | Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison | azhirnov | 2020-10-08 | 2 | -5/+7 |
| * | | removed strong references to shaders in PSO | azhirnov | 2020-10-08 | 3 | -49/+44 |
| * | | Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ... | assiduous | 2020-10-07 | 1 | -17/+16 |
| |/ |
|
| * | Added device features to inidicate 8-bit types support (API240074) | assiduous | 2020-10-04 | 1 | -1/+5 |
| * | Improved 16-bit feature detection in D3D11 and D3D12 | assiduous | 2020-10-03 | 1 | -13/+33 |
| * | Added device features to indicate support of 16-bit types | assiduous | 2020-10-03 | 1 | -1/+22 |
| * | Few minor (mostly cosmetic) updates to SRB and PSO implementations | assiduous | 2020-09-18 | 6 | -20/+45 |
| * | Updated ShaderResourceBindingBase: using PSO implementation type for the poin... | assiduous | 2020-09-18 | 2 | -6/+7 |
| * | Refactored internal shader resouce variable indexing | assiduous | 2020-09-18 | 8 | -62/+43 |
| * | Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in... | assiduous | 2020-09-17 | 5 | -9/+7 |
| |\ |
|
| | * | use NUM_SHADER_TYPES constant instead of magic number, use std::array instead... | azhirnov | 2020-09-16 | 5 | -9/+7 |
| * | | Updated unified buffers logic: removed implicit decay to DEFAULT bufers | assiduous | 2020-09-17 | 1 | -1/+1 |
| * | | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo... | assiduous | 2020-09-17 | 2 | -3/+3 |
| * | | D3D12 backend: implemented proper detection of DXIL bytecode | assiduous | 2020-09-17 | 1 | -4/+66 |
| * | | Added GPU vendor and memory size detection (API 240071), closed https://githu... | assiduous | 2020-09-16 | 1 | -11/+1 |
| |/ |
|
| * | Reworked texture format info reporting | assiduous | 2020-09-16 | 1 | -10/+21 |
| * | Refactoring shader compilation tools - part I (https://github.com/DiligentGra... | assiduous | 2020-09-14 | 4 | -16/+16 |