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GraphicsEngineD3D12
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Age
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...
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
2
-86
/
+114
*
Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being de...
assiduous
2020-09-11
1
-4
/
+1
*
Few final updates to mesh shader implementation
assiduous
2020-09-10
1
-5
/
+2
*
D3D12 backend: few updates to mesh shader implementation
assiduous
2020-09-10
8
-48
/
+88
*
Fixed merge conflicts
assiduous
2020-09-09
3
-32
/
+27
*
Few minor updated to ShaderResourcesD3D12
assiduous
2020-09-09
1
-10
/
+23
*
A bunch of random updates
assiduous
2020-09-09
9
-32
/
+24
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
6
-43
/
+71
*
Merge branch 'master' into mesh_shader
azhirnov
2020-09-08
1
-0
/
+1
|
\
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*
Flushing barriers in DeviceContextD3D12Impl::GetD3D12CommandList and DeviceCo...
assiduous
2020-09-07
1
-0
/
+1
*
|
removed m_isDXIL flag, detect DXIL by bytecode
azhirnov
2020-09-08
3
-22
/
+5
*
|
Added pDxCompilerPath to engine create info,
azhirnov
2020-09-07
2
-2
/
+5
*
|
fixed compilation on linux & android
azhirnov
2020-09-01
2
-3
/
+3
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
6
-30
/
+87
|
\
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|
*
Implemented duration queries in Vulkan
assiduous
2020-08-27
2
-4
/
+6
|
*
Implemented duration query in D3D12
assiduous
2020-08-27
5
-29
/
+76
|
*
Added QUERY_TYPE_DURATION value and QueryDataDuration struct
assiduous
2020-08-25
2
-1
/
+9
*
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removed unused DXILUtils, fixed some Codacy issues
azhirnov
2020-08-31
1
-1
/
+0
*
|
added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
3
-2
/
+5
*
|
added namespace to macros
azhirnov
2020-08-25
1
-2
/
+2
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
6
-29
/
+116
|
\
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*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
1
-9
/
+12
|
*
D3D12 backend: improved command list version detection
assiduous
2020-08-20
4
-19
/
+62
|
*
D3D12 backend: removed ID3D12GraphicsCommandList5 that is not support by CI
assiduous
2020-08-20
1
-3
/
+1
|
*
D3D12 backend: added version support to GraphicsContext
assiduous
2020-08-20
3
-5
/
+32
*
|
Removed macros HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
2
-9
/
+0
*
|
minor fixes and formatting
azhirnov
2020-08-19
2
-10
/
+10
*
|
Added root signature for DrawMeshIndirect, added some checks
azhirnov
2020-08-19
1
-2
/
+12
*
|
Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2
azhirnov
2020-08-19
4
-10
/
+33
*
|
Load dxcompiler.dll in runtime
azhirnov
2020-08-19
2
-3
/
+3
*
|
Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
2
-8
/
+4
*
|
Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
2
-14
/
+17
*
|
Rename ***_PIPELINE to PIPELINE_TYPE_***
azhirnov
2020-08-19
1
-3
/
+3
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
15
-15
/
+637
|
\
|
|
*
Merge branch 'master'
assiduous
2020-08-15
1
-1
/
+4
|
|
\
|
|
*
Fixed Visual Studio 16.7 build error
assiduous
2020-08-13
1
-1
/
+4
|
*
|
D3D12 backend: disabled warnings about render target and depth stencil clear ...
assiduous
2020-08-09
1
-3
/
+14
|
*
|
Added comment
assiduous
2020-08-09
1
-1
/
+5
|
*
|
Implemented render pPass MS resolve test reference in D3D12
assiduous
2020-08-09
1
-9
/
+9
|
*
|
D3D12 backend: fixed load op for depth-stencil attachments
assiduous
2020-08-09
1
-0
/
+5
|
*
|
Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backend
assiduous
2020-08-09
2
-3
/
+8
|
*
|
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
2
-3
/
+3
|
*
|
D3D12 backend: implemented render pass attachment state transitons
assiduous
2020-08-08
3
-8
/
+48
|
*
|
Initial implementation of render passes in D3D12
assiduous
2020-08-08
5
-5
/
+227
|
*
|
D3D12 backend: added attachment load/store op conversions to D3D12 types
assiduous
2020-08-08
2
-0
/
+35
|
*
|
Treating subpass render target and depth stencil attachments as current RT an...
assiduous
2020-08-07
1
-0
/
+8
|
*
|
Added few debug checks
assiduous
2020-08-06
1
-0
/
+5
|
*
|
Merge branch 'master'
assiduous
2020-08-05
1
-1
/
+1
|
|
\
|
|
*
|
Added more renderpass-related checks
assiduous
2020-08-05
1
-1
/
+15
|
*
|
Few fixes to render passes
assiduous
2020-08-03
1
-3
/
+4
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