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* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-132-86/+114
* Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being de...assiduous2020-09-111-4/+1
* Few final updates to mesh shader implementationassiduous2020-09-101-5/+2
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-108-48/+88
* Fixed merge conflictsassiduous2020-09-093-32/+27
* Few minor updated to ShaderResourcesD3D12assiduous2020-09-091-10/+23
* A bunch of random updatesassiduous2020-09-099-32/+24
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-096-43/+71
* Merge branch 'master' into mesh_shaderazhirnov2020-09-081-0/+1
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| * Flushing barriers in DeviceContextD3D12Impl::GetD3D12CommandList and DeviceCo...assiduous2020-09-071-0/+1
* | removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-083-22/+5
* | Added pDxCompilerPath to engine create info,azhirnov2020-09-072-2/+5
* | fixed compilation on linux & androidazhirnov2020-09-012-3/+3
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-316-30/+87
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| * Implemented duration queries in Vulkanassiduous2020-08-272-4/+6
| * Implemented duration query in D3D12assiduous2020-08-275-29/+76
| * Added QUERY_TYPE_DURATION value and QueryDataDuration structassiduous2020-08-252-1/+9
* | removed unused DXILUtils, fixed some Codacy issuesazhirnov2020-08-311-1/+0
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-253-2/+5
* | added namespace to macrosazhirnov2020-08-251-2/+2
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-256-29/+116
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| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-9/+12
| * D3D12 backend: improved command list version detectionassiduous2020-08-204-19/+62
| * D3D12 backend: removed ID3D12GraphicsCommandList5 that is not support by CIassiduous2020-08-201-3/+1
| * D3D12 backend: added version support to GraphicsContextassiduous2020-08-203-5/+32
* | Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-192-9/+0
* | minor fixes and formattingazhirnov2020-08-192-10/+10
* | Added root signature for DrawMeshIndirect, added some checksazhirnov2020-08-191-2/+12
* | Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2azhirnov2020-08-194-10/+33
* | Load dxcompiler.dll in runtimeazhirnov2020-08-192-3/+3
* | Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-192-8/+4
* | Use ShaderVersion instead of Uint8azhirnov2020-08-192-14/+17
* | Rename ***_PIPELINE to PIPELINE_TYPE_***azhirnov2020-08-191-3/+3
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-1915-15/+637
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| * Merge branch 'master'assiduous2020-08-151-1/+4
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| | * Fixed Visual Studio 16.7 build errorassiduous2020-08-131-1/+4
| * | D3D12 backend: disabled warnings about render target and depth stencil clear ...assiduous2020-08-091-3/+14
| * | Added commentassiduous2020-08-091-1/+5
| * | Implemented render pPass MS resolve test reference in D3D12assiduous2020-08-091-9/+9
| * | D3D12 backend: fixed load op for depth-stencil attachmentsassiduous2020-08-091-0/+5
| * | Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backendassiduous2020-08-092-3/+8
| * | Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-082-3/+3
| * | D3D12 backend: implemented render pass attachment state transitonsassiduous2020-08-083-8/+48
| * | Initial implementation of render passes in D3D12assiduous2020-08-085-5/+227
| * | D3D12 backend: added attachment load/store op conversions to D3D12 typesassiduous2020-08-082-0/+35
| * | Treating subpass render target and depth stencil attachments as current RT an...assiduous2020-08-071-0/+8
| * | Added few debug checksassiduous2020-08-061-0/+5
| * | Merge branch 'master'assiduous2020-08-051-1/+1
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| * | Added more renderpass-related checksassiduous2020-08-051-1/+15
| * | Few fixes to render passesassiduous2020-08-031-3/+4