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| * | Updated EndRenderPass to optionally update resource statesassiduous2020-08-022-3/+3
| * | Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-022-2/+7
| * | Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-022-0/+24
| * | Added framebuffer object implementation stubsassiduous2020-08-025-1/+121
| * | Added render pass object implementation stubs in all backendsassiduous2020-08-024-8/+113
| * | Added Render pass interface stubassiduous2020-08-022-0/+15
* | | formattingazhirnov2020-08-196-52/+55
* | | Added mesh shaderazhirnov2020-08-1111-131/+396
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* | Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...assiduous2020-08-051-1/+1
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* D3D12 and VK backends: disallowed mapping structured and formatted dynamic bu...assiduous2020-07-081-0/+10
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-201-0/+5
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-242-3/+3
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-1/+3
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-014-9/+9
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-2625-101/+101
* Added line strip topologyassiduous2020-02-051-0/+1
* Added rasterizer state, depth state and blend state validation and correction...assiduous2020-02-041-5/+5
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-025-13/+15
* Fixed typoassiduous2020-01-291-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2916-189/+220
* Fixed a number of minor issuesassiduous2020-01-292-6/+8
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2915-120/+66
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2815-84/+32
* Fixed few issues in C interfaceassiduous2020-01-281-1/+0
* Implemented IShaderD3D C interface.assiduous2020-01-281-0/+1
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2813-39/+39
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-281-3/+3
* Implemented C interface for Vulkan backendassiduous2020-01-281-0/+1
* Implemented C interface for D3D12 backendassiduous2020-01-2815-159/+596
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-274-7/+3
* A bunch of final .h -> .hpp renamingsassiduous2020-01-272-2/+2
* Renamed platform headers .h -> .hppassiduous2020-01-273-3/+3
* More .h -> .hpp renamingsassiduous2020-01-2614-18/+18
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-269-11/+11
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-262-2/+2
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-2658-197/+197
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-265-5/+5
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-261-2/+2
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-261-2/+2
* Reworked main headers to be compatible with cassiduous2020-01-256-18/+18
* Vk query manager: improved query reuse orderassiduous2020-01-132-6/+20
* Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constantassiduous2020-01-132-3/+3
* Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...assiduous2020-01-122-31/+48
* Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...assiduous2020-01-086-3/+281
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-081-0/+2
* Improved reporting of device capabilities (fixed https://github.com/DiligentG...assiduous2020-01-071-5/+24
* Improved device feature reporting; added flags for query supportassiduous2020-01-071-6/+3
* D3D12 backend: renamed QueryManager to QueryManagerD3D12assiduous2020-01-046-34/+35
* Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counterassiduous2020-01-031-4/+4
* A bunch of minor updated to D3D12 queriesassiduous2020-01-033-1/+14