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...
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
14
-3
/
+718
*
Updated coyright notice
assiduous
2020-01-01
70
-490
/
+770
*
Added AdapterType member to DeviceCaps struct (API Version 240048)
assiduous
2019-12-28
1
-0
/
+36
*
Minor udpate to engine factory D3D12
assiduous
2019-12-27
1
-1
/
+1
*
Minor formatting updates
assiduous
2019-12-25
3
-25
/
+25
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-8
/
+6
*
Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr
assiduous
2019-12-24
1
-38
/
+11
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
3
-81
/
+27
*
Fixed staging buffers in Vulkan and D3D12 backends (https://github.com/Dilige...
assiduous
2019-12-23
1
-8
/
+14
*
Fixed issue with const PVoid not being the intended const void*
assiduous
2019-12-23
2
-2
/
+2
*
Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version )
assiduous
2019-12-23
1
-11
/
+11
*
Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 ...
assiduous
2019-12-19
1
-0
/
+7
*
Added testing framework for rendering commands. Added initial draw command te...
assiduous
2019-12-16
3
-23
/
+32
*
Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...
assiduous
2019-12-13
1
-6
/
+6
*
Added shader resource layout test (works in D3D12 only for now)
Egor Yusov
2019-12-10
1
-4
/
+4
*
Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...
Egor Yusov
2019-12-07
1
-46
/
+7
*
Added DiligentCoreAPITest
Egor Yusov
2019-12-07
1
-3
/
+5
*
Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...
Egor Yusov
2019-12-06
1
-5
/
+5
*
Fixed few c++17 build issued; disabled AVX2 in release build
Egor Yusov
2019-12-05
2
-1
/
+3
*
Fixed some 32-bit compilation warnings
Egor Yusov
2019-11-30
5
-24
/
+26
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
9
-16
/
+16
*
Fixed leftover issues from clang-formatting
Egor Yusov
2019-11-28
1
-1
/
+1
*
Fixed few formatting issues; updated format validation script to make validat...
Egor Yusov
2019-11-24
3
-6
/
+6
*
clang-formatted DLLMain
Egor Yusov
2019-11-24
1
-12
/
+12
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
70
-5188
/
+5505
*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
D3D12 backend: fixed issue with the format of the swap chain's back buffer te...
Egor Yusov
2019-11-18
2
-4
/
+8
*
D3D11 and D3D12 backends: fixed issue with resolving typeless resources
Egor Yusov
2019-11-17
1
-1
/
+13
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
4
-2
/
+39
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
2
-17
/
+25
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-12
/
+12
*
Updated comments in Direct3D12 backend implementation
Egor Yusov
2019-11-09
14
-24
/
+115
*
Added APIVersion member to EngineCreateInfo struct (API Version 240040)
Egor Yusov
2019-11-09
1
-0
/
+6
*
Some code refactoring
Egor Yusov
2019-10-30
1
-14
/
+11
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
5
-9
/
+34
*
Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::Enable...
Egor Yusov
2019-10-25
2
-31
/
+61
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
12
-83
/
+252
*
Added validation and correction of IShaderVariable::SetArray arguments
Egor Yusov
2019-10-23
1
-0
/
+2
*
Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...
Egor Yusov
2019-10-20
1
-1
/
+1
*
Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACT...
Egor Yusov
2019-10-20
1
-1
/
+1
*
Added DRAW_FLAG_RESOURCE_BUFFERS_INTACT flag (API Version 240036)
Egor Yusov
2019-10-20
2
-3
/
+13
*
Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...
Egor Yusov
2019-10-20
1
-6
/
+13
*
D3D backends: properly handling the issue with static sampler arrays in shade...
Egor Yusov
2019-10-20
1
-3
/
+8
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
4
-122
/
+189
*
Minor coment
Egor Yusov
2019-10-17
1
-1
/
+1
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
3
-27
/
+18
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
5
-57
/
+178
*
Added EngineD3D12CreateInfo::BreakOnError and EngineD3D12CreateInfo::BreakOnC...
Egor Yusov
2019-10-10
1
-4
/
+10
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
1
-74
/
+28
*
More cosmetic code changes
Egor Yusov
2019-10-08
2
-4
/
+4
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