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* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-0830-159/+197
* Added EngineD3D12CreateInfo::EnableDebugLayer (updated API Version to 240030)Egor Yusov2019-09-263-5/+13
* Fixed typosEgor Yusov2019-09-181-1/+1
* D3D12 backend: updated debug interface settingsEgor Yusov2019-09-181-2/+8
* Fixed some issues on Win32 platformEgor Yusov2019-09-181-2/+7
* Updated Copyright noticeEgor Yusov2019-09-1770-70/+70
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-091-1/+1
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-093-3/+11
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-0910-31/+18
* D3D12 backend: fixed issue with fences not being signaled if there is no comm...Egor Yusov2019-09-083-8/+20
* Updated ICommandQueueD3D12::Wait method to return HRESULTEgor Yusov2019-09-084-5/+6
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-087-3/+38
* Updated commentsEgor Yusov2019-08-291-1/+8
* Added IDeviceContextD3D12::GetD3D12CommandList methodEgor Yusov2019-08-293-0/+20
* D3D12 backend: fixed issue with the barriers when old and new states are the ...Egor Yusov2019-08-171-24/+32
* D3D12 backend: enabled multiple swap chain supportEgor Yusov2019-08-132-30/+43
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-29/+29
* Added safe check that same PSO is being boundEgor Yusov2019-05-051-1/+4
* Few minor updatesEgor Yusov2019-04-261-1/+1
* Improved error messages about incorrect resource states specified in the barrierEgor Yusov2019-04-251-1/+4
* Added IShaderResourceVariable::IsBound method (updated API version to 240024)Egor Yusov2019-04-251-0/+5
* Fixed issues with multi-mip level staging resource in Vk and D3D12 back-endsEgor Yusov2019-04-193-55/+30
* Fixed grammatic error plus few minor updatesEgor Yusov2019-04-161-1/+1
* Fixed issue with layout transition when generating mipmapsEgor Yusov2019-04-131-1/+1
* Fixed issues with D3D12 staging resources and mipmap generation in VulkanEgor Yusov2019-04-131-27/+26
* Improved names of default texture viewsEgor Yusov2019-04-131-0/+1
* Improved mipmap generation in D3D12 backendEgor Yusov2019-04-135-89/+157
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-138-16/+12
* Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...Egor Yusov2019-04-111-9/+9
* Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...Egor Yusov2019-04-072-4/+10
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-063-11/+17
* Added API info queryEgor Yusov2019-04-061-2/+2
* Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...Egor Yusov2019-04-052-4/+4
* Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...Egor Yusov2019-04-052-4/+4
* Implemented staging textures in Vk backendEgor Yusov2019-04-051-1/+6
* Fixed issue with dynamic textures in D3D12 back-endEgor Yusov2019-04-032-7/+3
* Fixed build errorsEgor Yusov2019-04-021-3/+5
* Implemented staging textures in D3D12 back-endEgor Yusov2019-04-023-212/+431
* Added error message when attempting to create typeless texture with GENERAT_M...Egor Yusov2019-03-191-2/+6
* Improved messages about descriptor allocation failures in D3D12 backend (fixe...Egor Yusov2019-03-193-8/+30
* Fixed issue in hardware adapter enumeration in D3D12 backendEgor Yusov2019-03-191-2/+2
* Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGINGEgor Yusov2019-03-182-8/+8
* Merge from masterEgor Yusov2019-03-181-26/+26
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| * Few more readme updatesEgor Yusov2019-03-121-20/+20
| * Updated readme files for D3D11, D3D12 and GL backendEgor Yusov2019-03-121-24/+24
* | Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-185-65/+48
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* Couple of minor updatesEgor Yusov2019-03-081-1/+1
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-082-3/+9
* Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...Egor Yusov2019-03-081-7/+2
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-084-5/+23