| Commit message (Collapse) | Author | Age | Files | Lines |
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classes
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TBindPointsAndActiveBits,
GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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managers to PipelineResourceSignatureBase
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backends
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refactored include dependencies in D3D12 backend
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ResourceCacheContentType
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duplication
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more PRS creation failure tests
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flags.
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in D3D12
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resource binding refactoring
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defined through Desc.ResourceLayout
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resources and samplers
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ShaderResourceCacheD3D12
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duplicate code
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