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* Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...azhirnov2021-03-191-0/+3
* Refactored passing template arguments to base classesassiduous2021-03-191-3/+3
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-8/+7
* RunTimeResourceArray: added constant buffersassiduous2021-03-191-0/+9
* PipelineResourceSignatureD3D12Impl: added bound buffer view mode validationassiduous2021-03-191-60/+6
* Implemented committed resource validation in d3d12assiduous2021-03-191-0/+5
* ShaderResources: removed obsolete functionsassiduous2021-03-191-11/+0
* merged with resource_signatureazhirnov2021-03-191-9/+0
* Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...assiduous2021-01-061-1/+1
* Updated copyright noticeassiduous2021-01-0112-12/+12
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-161-2/+0
* Fixed Win SDK 17763 build issuesassiduous2020-12-152-2/+22
* Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checksazhirnov2020-11-181-0/+1
* remap resource binding for DirectX 12azhirnov2020-11-122-5/+8
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-283-11/+57
* PSO refactoring for ray tracingazhirnov2020-10-253-50/+80
* Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-211-0/+1
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+1
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-5/+5
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-0/+4
* Added buffer mode validation when binding buffer viewsassiduous2020-10-141-0/+49
* All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-13/+17
* Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-173-16/+6
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-0/+25
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-1/+1
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-20/+20
* Few updates to ShaderD3DBaseassiduous2020-09-101-2/+1
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-1/+2
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-1/+0
* Merge branch 'master' into mesh_shaderazhirnov2020-08-311-0/+1
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| * Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-251-0/+1
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-9/+1
* | Update DXIL shader compilationazhirnov2020-08-191-1/+1
* | Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-191-6/+1
* | Load dxcompiler.dll in runtimeazhirnov2020-08-191-0/+8
* | Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-191-0/+4
* | Use ShaderVersion instead of Uint8azhirnov2020-08-191-1/+1
* | Added mesh shaderazhirnov2020-08-113-12/+8
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* Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...assiduous2020-08-051-6/+10
* D3D swap chain: checking if DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJEC...assiduous2020-06-021-6/+22
* Added TexUVToNormalizedDeviceXY convenience shader functionassiduous2020-05-252-0/+10
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-201-6/+80
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-1/+30
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-1/+3
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-262-4/+4
* Added line strip topologyassiduous2020-02-051-0/+1
* Fixed UWP build plus bug in Win32NativeWindow ctorassiduous2020-02-031-1/+1
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-5/+5
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-293-15/+15
* More .h -> .hpp renamingsassiduous2020-01-263-2/+2