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Author
Age
Files
Lines
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
1
-0
/
+3
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-3
/
+3
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
1
-8
/
+7
*
RunTimeResourceArray: added constant buffers
assiduous
2021-03-19
1
-0
/
+9
*
PipelineResourceSignatureD3D12Impl: added bound buffer view mode validation
assiduous
2021-03-19
1
-60
/
+6
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-0
/
+5
*
ShaderResources: removed obsolete functions
assiduous
2021-03-19
1
-11
/
+0
*
merged with resource_signature
azhirnov
2021-03-19
1
-9
/
+0
*
Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...
assiduous
2021-01-06
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
12
-12
/
+12
*
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
2020-12-16
1
-2
/
+0
*
Fixed Win SDK 17763 build issues
assiduous
2020-12-15
2
-2
/
+22
*
Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checks
azhirnov
2020-11-18
1
-0
/
+1
*
remap resource binding for DirectX 12
azhirnov
2020-11-12
2
-5
/
+8
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
3
-11
/
+57
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
3
-50
/
+80
*
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
1
-0
/
+1
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-1
/
+1
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-5
/
+5
*
All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-0
/
+4
*
Added buffer mode validation when binding buffer views
assiduous
2020-10-14
1
-0
/
+49
*
All backends: removed string pool from shader resource objects as it is only ...
assiduous
2020-10-05
1
-13
/
+17
*
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
3
-16
/
+6
*
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-0
/
+25
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
1
-1
/
+1
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-20
/
+20
*
Few updates to ShaderD3DBase
assiduous
2020-09-10
1
-2
/
+1
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
1
-1
/
+2
*
removed m_isDXIL flag, detect DXIL by bytecode
azhirnov
2020-09-08
1
-1
/
+0
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
1
-0
/
+1
|
\
|
*
Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
1
-0
/
+1
*
|
added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
1
-9
/
+1
*
|
Update DXIL shader compilation
azhirnov
2020-08-19
1
-1
/
+1
*
|
Removed macros HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
1
-6
/
+1
*
|
Load dxcompiler.dll in runtime
azhirnov
2020-08-19
1
-0
/
+8
*
|
Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
1
-0
/
+4
*
|
Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
1
-1
/
+1
*
|
Added mesh shader
azhirnov
2020-08-11
3
-12
/
+8
|
/
*
Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...
assiduous
2020-08-05
1
-6
/
+10
*
D3D swap chain: checking if DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJEC...
assiduous
2020-06-02
1
-6
/
+22
*
Added TexUVToNormalizedDeviceXY convenience shader function
assiduous
2020-05-25
2
-0
/
+10
*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
1
-6
/
+80
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-1
/
+30
*
Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.
assiduous
2020-04-01
1
-1
/
+3
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
2
-4
/
+4
*
Added line strip topology
assiduous
2020-02-05
1
-0
/
+1
*
Fixed UWP build plus bug in Win32NativeWindow ctor
assiduous
2020-02-03
1
-1
/
+1
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-5
/
+5
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
3
-15
/
+15
*
More .h -> .hpp renamings
assiduous
2020-01-26
3
-2
/
+2
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