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* Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...assiduous2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-9/+4
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-6/+2
* Implemented IShaderD3D C interface.assiduous2020-01-281-5/+32
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-281-1/+1
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-271-7/+17
* Updated coyright noticeassiduous2020-01-011-7/+11
* Fixed few formatting issues; updated format validation script to make validat...Egor Yusov2019-11-241-3/+3
* clang-formatted GraphicsEngineD3DBase projectEgor Yusov2019-11-241-3/+3
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-081-0/+48
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-0/+53