summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3DBase/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fixed Windows 8.1 build issue and a couple of clang warningsassiduous2021-03-191-0/+4
* Renamed Align to AlignUpassiduous2021-03-191-1/+1
* Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...azhirnov2021-03-191-1/+59
* Added shader compiler macros to shader sourceassiduous2021-03-191-1/+3
* Fixed few issues with run-time sized arrays in D3D12; enabled test.assiduous2021-03-191-0/+19
* ShaderResources: removed obsolete functionsassiduous2021-03-191-118/+0
* merged with resource_signatureazhirnov2021-03-191-1/+6
* Updated copyright noticeassiduous2021-01-014-4/+4
* Added ability to update AS.azhirnov2020-11-101-6/+7
* GraphicsEngineBase: removed pch.hassiduous2020-11-061-1/+0
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-282-21/+58
* PSO refactoring for ray tracingazhirnov2020-10-251-13/+26
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+1
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-31/+31
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-0/+33
* All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-2/+3
* Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-171-0/+18
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-1/+1
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-151-37/+20
* Refactoring shader compilation - part IIIassiduous2020-09-141-106/+35
* Refactoring shader compilation - part IIassiduous2020-09-141-104/+3
* Fixed linux build errorassiduous2020-09-141-1/+1
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-12/+17
* Fixed shader error log + fixed tests in Win8.1assiduous2020-09-121-1/+2
* Few updates to ShaderD3DBaseassiduous2020-09-101-146/+78
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-40/+15
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-10/+11
* removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...azhirnov2020-09-081-8/+1
* Added pDxCompilerPath to engine create info,azhirnov2020-09-071-10/+10
* fixed compilation on UWPazhirnov2020-09-021-1/+4
* fixed compilation on UWP, use FXC by default on D3D12azhirnov2020-09-021-4/+4
* fixed compilation on Mac & UWPazhirnov2020-09-011-1/+2
* fixed compilation on linux & androidazhirnov2020-09-011-2/+5
* validate included file name (fix for samples)azhirnov2020-08-311-1/+1
* update documentation for DrawMesh, log new shader version if it has been changedazhirnov2020-08-271-2/+5
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-254/+53
* Update DXIL shader compilationazhirnov2020-08-191-23/+113
* Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-191-7/+0
* Load dxcompiler.dll in runtimeazhirnov2020-08-191-32/+107
* Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-191-6/+2
* Use ShaderVersion instead of Uint8azhirnov2020-08-191-4/+4
* formattingazhirnov2020-08-191-27/+29
* Added mesh shaderazhirnov2020-08-111-66/+295
* Unified shader type defines for all backendsassiduous2020-05-171-2/+35
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-53/+61
* Improved PSO creation warningsassiduous2020-04-011-8/+28
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-262-2/+2
* Reworked C interfaces to share declaration with c++assiduous2020-01-271-2/+2
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1