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GraphicsEngineMetal
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Age
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*
Updated some more copyright notices
assiduous
2021-01-04
14
-14
/
+14
*
Implemented testing of texture/buffer creation from Metal resources
assiduous
2020-11-19
1
-3
/
+4
*
IRenderDeviceMtl: added CreateTextureFromMtlResource and CreateBufferFromMtlR...
assiduous
2020-10-24
1
-0
/
+10
*
Updated shader resource layout tests to work on Metal
assiduous
2020-10-14
2
-0
/
+2
*
Metal interface: using id<> instead of void*
assiduous
2020-10-01
6
-11
/
+17
*
A number of updates to support Metal backend
assiduous
2020-10-01
2
-2
/
+6
*
Updated Metal interfaces plus a number of misc fixes
assiduous
2020-09-28
5
-0
/
+13
*
Metal interface headers: updated copyright notice
assiduous
2020-09-24
14
-14
/
+42
*
Removed implementation of Metal backend
assiduous
2020-09-24
36
-3146
/
+0
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-6
/
+6
*
Fixed Metal backend
assiduous
2020-09-13
1
-4
/
+4
*
fixed compilation on Mac & UWP
azhirnov
2020-09-01
3
-2
/
+14
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
2
-3
/
+3
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
2
-3
/
+3
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
2
-0
/
+7
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
2
-0
/
+21
*
Fixed Metal backend build issues
assiduous
2020-08-02
4
-3
/
+6
*
Added framebuffer object implementation stubs
assiduous
2020-08-02
4
-1
/
+113
*
Added IRenderPassVk interface
assiduous
2020-08-02
1
-1
/
+1
*
Fixed Metal build error
assiduous
2020-08-02
2
-0
/
+1
*
Added render pass object implementation stubs in all backends
assiduous
2020-08-02
3
-10
/
+107
*
Added Render pass interface stub
assiduous
2020-08-02
2
-0
/
+15
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
2
-3
/
+3
*
Fixed Metal build error
assiduous
2020-04-01
1
-1
/
+1
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
4
-12
/
+12
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
4
-14
/
+14
*
Fixed MacOS build issues
assiduous
2020-01-28
6
-6
/
+5
*
Fixed BufferViewMtlImpl
assiduous
2020-01-27
1
-1
/
+0
*
Fixed build issues in Metal backend
assiduous
2020-01-27
14
-17
/
+16
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-1
/
+1
*
Fixed issue with RenderDeviceMtlImpl
assiduous
2020-01-26
1
-2
/
+2
*
Fixed Metal backend build error
assiduous
2020-01-13
2
-2
/
+2
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-4
/
+4
*
Fixed few MacOS build issues
assiduous
2020-01-03
1
-1
/
+1
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
9
-0
/
+194
*
Fixed few MacOS build issues
assiduous
2019-12-28
3
-48
/
+10
*
clang-formatted GraphicsEngineMetal project
Egor Yusov
2019-11-24
26
-231
/
+207
*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
2
-1
/
+13
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-12
/
+12
*
Some code refactoring
Egor Yusov
2019-10-30
2
-2
/
+5
*
Fixed Metal backend
Egor Yusov
2019-10-19
2
-11
/
+44
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
2
-0
/
+7
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
2
-2
/
+12
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
2
-2
/
+2
*
Fixed Metal build error
Egor Yusov
2019-09-08
1
-1
/
+1
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
2
-1
/
+11
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-28
/
+28
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
3
-10
/
+16
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
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