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* More cosmetic code changesEgor Yusov2019-10-082-8/+8
* Updated Copyright noticeEgor Yusov2019-09-174-4/+4
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-091-22/+26
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-13/+13
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-1/+2
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-061-27/+12
* Fixed issue with counting invalid master blocks in DynamicHeap (fixed https:/...Egor Yusov2019-02-051-3/+8
* Updated copyright noticeEgor Yusov2019-01-024-4/+4
* A bunch of minor changes to fix clang warnings and errorsEgor Yusov2018-12-241-1/+1
* Made engine core installation optional that is on by default on Win32 and Lin...Egor Yusov2018-12-171-1/+3
* Added install steps; updated header structure for platformsEgor Yusov2018-12-171-0/+2
* Fixed multiple linux build issues in Vk backendEgor2018-11-033-8/+14
* Added VariableSizeAllocationsManager::Allocation::IsValid() method for cleare...Egor Yusov2018-10-061-1/+0
* Fixed minor issue in PurgeReleaseQueues()Egor Yusov2018-10-051-1/+1
* Reworked D3D12 descriptor heaps to rely on device release queuesEgor Yusov2018-10-031-1/+6
* Reworked D3D12DynamicHeap to use release queuesEgor Yusov2018-10-022-0/+88
* Added few extra debug checks to Vk backendEgor Yusov2018-10-011-0/+4
* Some minor updates to resource lifetime management in Vk backend + commentsEgor Yusov2018-09-281-2/+17
* Couple updates to processing release queue in Vk backendEgor Yusov2018-09-241-6/+10
* Removed m_NextCmdBuffNumber from DeviceContextVkImpl plus other minor updatesEgor Yusov2018-09-241-2/+3
* Reworked vulkan dynamic heap deallocation to use main release queueEgor Yusov2018-09-233-1/+174
* Unified resource liftime management in D3D12 and Vk backendsEgor Yusov2018-09-221-19/+45
* Refactored device object release queuesEgor Yusov2018-09-213-0/+335