| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | code cleanup | azhirnov | 2021-03-19 | 1 | -1/+0 |
| * | OpenGL backend: reorganized headers, removed signature methods implemented by... | assiduous | 2021-03-19 | 1 | -5/+4 |
| * | OpenGL backend: updated resource binding procedure | assiduous | 2021-03-19 | 1 | -1/+16 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -4/+2 |
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | OpenGL: added resource signature | azhirnov | 2021-03-19 | 1 | -1/+1 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -3/+6 |
| * | Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces | assiduous | 2020-01-27 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects | assiduous | 2020-01-26 | 1 | -0/+98 |
