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/
Graphics
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GraphicsEngineOpenGL
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include
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DeviceContextGLImpl.hpp
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Author
Age
Files
Lines
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+0
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+2
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+3
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-5
/
+9
*
OpenGL backend: updated resource binding procedure
assiduous
2021-03-19
1
-3
/
+2
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-15
/
+2
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-3
/
+36
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-2
/
+3
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
/
+2
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+6
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-1
/
+1
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+4
*
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-0
/
+15
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-0
/
+20
|
\
|
*
Implemented render pass MS resolve in OpenGL
assiduous
2020-08-11
1
-0
/
+1
|
*
Initial implementation of render passes in GL backend
assiduous
2020-08-11
1
-0
/
+6
|
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-1
/
+1
|
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-1
/
+1
|
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-0
/
+4
|
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+9
*
|
Added mesh shader
azhirnov
2020-08-11
1
-0
/
+4
|
/
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-78
/
+89
*
Implemented C Interface for OpenGL backend
assiduous
2020-01-28
1
-3
/
+0
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-0
/
+258