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path: root/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp (follow)
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* code cleanupazhirnov2021-03-191-1/+0
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+2
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+3
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-5/+9
* OpenGL backend: updated resource binding procedureassiduous2021-03-191-3/+2
* Refactored passing template arguments to base classesassiduous2021-03-191-15/+2
* OpenGL: added resource signatureazhirnov2021-03-191-3/+36
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-2/+3
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added support for local root signature & shader record.azhirnov2020-11-051-2/+2
* Added AS copy with compacting.azhirnov2020-11-051-0/+6
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-1/+1
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+4
* Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-0/+15
* Merge branch 'master' into mesh_shaderazhirnov2020-08-191-0/+20
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| * Implemented render pass MS resolve in OpenGLassiduous2020-08-111-0/+1
| * Initial implementation of render passes in GL backendassiduous2020-08-111-0/+6
| * Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-081-1/+1
| * Updated EndRenderPass to optionally update resource statesassiduous2020-08-021-1/+1
| * Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-021-0/+4
| * Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-021-0/+9
* | Added mesh shaderazhirnov2020-08-111-0/+4
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* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-78/+89
* Implemented C Interface for OpenGL backendassiduous2020-01-281-3/+0
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+258