| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | OpenGL backend: reorganized headers, removed signature methods implemented by... | assiduous | 2021-03-19 | 1 | -2/+3 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -4/+2 |
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Another set of minor updates to mesh shader implementation | assiduous | 2020-09-10 | 1 | -1/+1 |
| * | minor fixes and formatting | azhirnov | 2020-08-19 | 1 | -1/+1 |
| * | Implemented render pass MS resolve in OpenGL | assiduous | 2020-08-11 | 1 | -2/+14 |
| * | Initial implementation of render passes in GL backend | assiduous | 2020-08-11 | 1 | -0/+12 |
| * | Added framebuffer object implementation stubs | assiduous | 2020-08-02 | 1 | -0/+54 |
