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path: root/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp (follow)
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* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-2/+3
* Refactored passing template arguments to base classesassiduous2021-03-191-4/+2
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-2/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-1/+1
* minor fixes and formattingazhirnov2020-08-191-1/+1
* Implemented render pass MS resolve in OpenGLassiduous2020-08-111-2/+14
* Initial implementation of render passes in GL backendassiduous2020-08-111-0/+12
* Added framebuffer object implementation stubsassiduous2020-08-021-0/+54