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path: root/Graphics/GraphicsEngineOpenGL/include/PipelineResourceSignatureGLImpl.hpp (follow)
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* PipelineResourceSignatureD3D11Impl: reworked resource allocationassiduous2021-03-191-1/+1
* code cleanupazhirnov2021-03-191-2/+0
* Unified implementation of IPipelineResourceSignature::IsCompatibleWithassiduous2021-03-191-17/+0
* Unified PRS hash calculationassiduous2021-03-191-2/+0
* Reworked samplers handling in OpenGLassiduous2021-03-191-1/+17
* ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate codeassiduous2021-03-191-1/+1
* Moved m_SRBMemAllocator to PipelineResourceSignatureBaseassiduous2021-03-191-8/+0
* Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...assiduous2021-03-191-4/+1
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-61/+9
* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-191-6/+0
* Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...assiduous2021-03-191-8/+4
* OpenGL backend: updated resource binding procedureassiduous2021-03-191-1/+1
* Moved static variable cache and managers to PipelineResourceSignatureBaseassiduous2021-03-191-5/+0
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-1/+9
* GL backend: some cosmetic code changesassiduous2021-03-191-15/+13
* OpenGL: added resource signatureazhirnov2021-03-191-0/+222