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Graphics
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GraphicsEngineOpenGL
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include
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PipelineResourceSignatureGLImpl.hpp
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Author
Age
Files
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*
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
2021-03-19
1
-1
/
+1
*
code cleanup
azhirnov
2021-03-19
1
-2
/
+0
*
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
2021-03-19
1
-17
/
+0
*
Unified PRS hash calculation
assiduous
2021-03-19
1
-2
/
+0
*
Reworked samplers handling in OpenGL
assiduous
2021-03-19
1
-1
/
+17
*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-1
/
+1
*
Moved m_SRBMemAllocator to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-8
/
+0
*
Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...
assiduous
2021-03-19
1
-4
/
+1
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-61
/
+9
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
1
-6
/
+0
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-8
/
+4
*
OpenGL backend: updated resource binding procedure
assiduous
2021-03-19
1
-1
/
+1
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-5
/
+0
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-2
/
+2
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-1
/
+9
*
GL backend: some cosmetic code changes
assiduous
2021-03-19
1
-15
/
+13
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-0
/
+222