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path: root/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.hpp (follow)
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* code cleanupazhirnov2021-03-191-1/+0
* GL backend: some code improvementsassiduous2021-03-191-6/+6
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-5/+6
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-191-21/+4
* Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...assiduous2021-03-191-48/+3
* Enabled pipeline resource validation in release buildassiduous2021-03-191-3/+2
* Refactored passing template arguments to base classesassiduous2021-03-191-4/+2
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-4/+6
* OpenGL: added resource signatureazhirnov2021-03-191-48/+94
* Updated copyright noticeassiduous2021-01-011-1/+1
* PSO initialization: updated shader stage initializationassiduous2020-12-231-14/+3
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-1/+1
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-0/+2
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-3/+3
* A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-2/+5
* Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-7/+28
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-4/+4
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-7/+10
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+123