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Graphics
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GraphicsEngineOpenGL
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include
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PipelineStateGLImpl.hpp
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Author
Age
Files
Lines
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+0
*
GL backend: some code improvements
assiduous
2021-03-19
1
-6
/
+6
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-5
/
+6
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-21
/
+4
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-48
/
+3
*
Enabled pipeline resource validation in release build
assiduous
2021-03-19
1
-3
/
+2
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-4
/
+2
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-4
/
+6
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-48
/
+94
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-14
/
+3
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-1
/
+1
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-0
/
+2
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-3
/
+3
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-2
/
+5
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-7
/
+28
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-4
/
+4
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-7
/
+10
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-0
/
+123