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path: root/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.hpp (follow)
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* Refactored passing template arguments to base classesassiduous2021-03-191-44/+4
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-5/+44
* OpenGL: added resource signatureazhirnov2021-03-191-0/+19
* Updated copyright noticeassiduous2021-01-011-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-0/+4
* Merge branch 'master' into ray_tracingazhirnov2020-10-251-6/+17
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| * A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-0/+3
| * Fixed compilation, some fixes after reviewazhirnov2020-10-171-4/+4
| * Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-6/+14
* | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-0/+12
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* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-18/+0
* GL backend: silenced debug output messages when testing texture format; dedup...assiduous2020-09-161-0/+2
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-2/+1
* Added framebuffer object implementation stubsassiduous2020-08-021-0/+4
* Added Render pass interface stubassiduous2020-08-021-0/+4
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-0/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-5/+5
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-18/+46
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+157