summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.hpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* code cleanupazhirnov2021-03-191-1/+0
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-3/+1
* Refactored passing template arguments to base classesassiduous2021-03-191-4/+2
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-8/+1
* OpenGL: added resource signatureazhirnov2021-03-191-4/+13
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of corrections for PSO refactoringassiduous2020-10-111-1/+1
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-151-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-3/+3
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+102