| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | code cleanup | azhirnov | 2021-03-19 | 1 | -1/+0 |
| * | Unified implementations of SRB in D3D12, Vk and GL | assiduous | 2021-03-19 | 1 | -26/+0 |
| * | OpenGL backend: reorganized headers, removed signature methods implemented by... | assiduous | 2021-03-19 | 1 | -3/+6 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | GL backend: some cosmetic code changes | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | OpenGL: added resource signature | azhirnov | 2021-03-19 | 1 | -20/+14 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Updated ShaderResourceBindingBase: using PSO implementation type for the poin... | assiduous | 2020-09-18 | 1 | -3/+2 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -6/+8 |
| * | Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects | assiduous | 2020-01-26 | 1 | -0/+88 |
