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path: root/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp (follow)
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* code cleanupazhirnov2021-03-191-1/+0
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-191-26/+0
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-3/+6
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* GL backend: some cosmetic code changesassiduous2021-03-191-1/+1
* OpenGL: added resource signatureazhirnov2021-03-191-20/+14
* Updated copyright noticeassiduous2021-01-011-1/+1
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-3/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-6/+8
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+88