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* code cleanupazhirnov2021-03-191-1/+0
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-4/+2
* OpenGL backend: updated resource binding procedureassiduous2021-03-191-1/+17
* Refactored passing template arguments to base classesassiduous2021-03-191-4/+2
* OpenGL: added resource signatureazhirnov2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Unified staging buffer offset processing in Vulkan and GLassiduous2020-10-011-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-4/+4
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+138