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* Updated copyright noticeassiduous2021-01-0115-15/+15
* Fixed engine factories in C APIassiduous2020-11-011-1/+1
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-1/+7
* Fixed a number of minor issuesassiduous2020-01-291-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2914-101/+76
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2814-60/+28
* Fixed few issues in C interfaceassiduous2020-01-282-4/+3
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-287-13/+13
* Implemented C Interface for OpenGL backendassiduous2020-01-2815-136/+491
* Implemented queries in OpenGLassiduous2020-01-031-0/+2
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-031-0/+48
* Updated coyright noticeassiduous2020-01-0114-98/+154
* Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)assiduous2019-12-251-0/+18
* Added SetSwapChain method to IDeviceContextGL interfaceassiduous2019-12-241-0/+6
* Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...Egor Yusov2019-12-071-43/+10
* clang-formatted GraphicsEngineOpenGL projectEgor Yusov2019-11-2415-101/+102
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-0912-13/+12
* Fixed typosEgor Yusov2019-09-181-2/+2
* Updated Copyright noticeEgor Yusov2019-09-1714-14/+14
* Reworked Android Platform to not depend on NDKHelper & native_app_glueEgor2019-05-111-1/+1
* Added API info queryEgor Yusov2019-04-061-2/+2
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-081-1/+1
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-071-1/+6
* Updated GL engine factory headers and structuresEgor Yusov2019-03-052-59/+10
* Fixed shared libaries on linux/mac/iOSEgor Yusov2019-01-211-7/+9
* Updated copyright noticeEgor Yusov2019-01-0215-15/+15
* Few final changes to support MinGW buildEgor Yusov2018-12-141-5/+5
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-18/+26
* Updated GetEngineFactoryVk() and GetEngineFactoryOpenGL() implementationsEgor Yusov2018-11-031-17/+7
* Fixed linux build issues with RenderDeviceFactoryVkEgor2018-11-031-2/+1
* Optimized build by making shared versions of backend libraries dependent on s...Egor Yusov2018-11-021-2/+7
* Added fence object stubs + code formattingEgor Yusov2018-07-201-0/+47
* Fixed https://github.com/DiligentGraphics/DiligentEngine/issues/5Egor Yusov2018-03-041-6/+4
* Removed Errors.h from engine factory headers to dependency on NativePlatformEgor Yusov2018-02-231-3/+7
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-2313-18/+20
* Replaced #ifdef ENGINE_DLL with #if ENGINE_DLLEgor2018-02-101-2/+2
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-102-6/+6
* Merge remote-tracking branch 'origin/master'Egor Yusov2018-02-033-6/+54
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| * Fixed Linux buildEgor2018-02-031-0/+1
| * Reworked swap chain initialization in OpenGL to be better separated from GLCo...Egor Yusov2018-02-033-6/+53
* | Enabled IOS buildEgor Yusov2018-02-012-2/+8
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* Enabled MacOS buildEgor Yusov2018-01-192-2/+2
* Updated copyright noticeEgor Yusov2018-01-0414-14/+14
* Added documentationEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-2811-19/+19
* Half implemented OpenGL context initialization in LinuxEgor2017-12-241-6/+9
* Enabling linux build (in progress)Egor Yusov2017-12-202-5/+5
* Fixed file paths ('\' -> '/') to fix Android build on linuxEgor Yusov2017-12-191-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-137-31/+81
* Merge from dev branchEgor Yusov2017-05-2014-14/+14