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Graphics
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GraphicsEngineOpenGL
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src
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BufferGLImpl.cpp
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*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-2
/
+3
*
OpenGL backend: updated resource binding procedure
assiduous
2021-03-19
1
-15
/
+0
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
1
-2
/
+2
*
GL backend: some cosmetic code changes
assiduous
2021-03-19
1
-1
/
+1
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-17
/
+6
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Refactored BufferBase
assiduous
2020-11-06
1
-1
/
+1
*
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
1
-2
/
+2
*
Updated Metal interfaces plus a number of misc fixes
assiduous
2020-09-28
1
-2
/
+2
*
Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
1
-1
/
+1
*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
1
-2
/
+9
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
1
-1
/
+1
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Fixed issue with const PVoid not being the intended const void*
assiduous
2019-12-23
1
-1
/
+1
*
Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version )
assiduous
2019-12-23
1
-1
/
+1
*
Implemented staging textures in OpenGL backend; enabled draw command referenc...
assiduous
2019-12-18
1
-8
/
+18
*
clang-formatted GraphicsEngineOpenGL project
Egor Yusov
2019-11-24
1
-104
/
+111
*
OpenGL buffer implementation: removed MapWriteDiscardBugWA
Egor Yusov
2019-10-13
1
-41
/
+13
*
OpenGL backend: improved buffer binding
Egor Yusov
2019-10-13
1
-45
/
+36
*
OpenGL backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-12
/
+26
*
GL backend: fixed issue with random glBindBuffer() calls messing up currently...
Egor Yusov
2019-09-25
1
-8
/
+26
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
OpenGL backend: added handling of Buffers and RW Buffers
Egor Yusov
2019-08-09
1
-1
/
+2
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
1
-1
/
+1
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
1
-17
/
+17
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Fixed multiple unused variable warnings in clang release build
Egor Yusov
2018-12-24
1
-13
/
+17
*
Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()
Egor Yusov
2018-11-25
1
-7
/
+3
*
Renamed/moved ITexture::Map() to IDeviceContext::MapTextureSubresource()
Egor Yusov
2018-11-25
1
-3
/
+3
*
Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`
Egor Yusov
2018-11-24
1
-15
/
+7
*
Reworked debug message handling to allow user-specified callbacks
Egor Yusov
2018-03-27
1
-0
/
+7
*
Enabled IOS build
Egor Yusov
2018-02-01
1
-15
/
+17
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-2
/
+2
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-55
/
+115
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-7
/
+18
*
Release v1.0.0
Egor Yusov
2015-10-21
1
-0
/
+311