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path:
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/
Graphics
/
GraphicsEngineOpenGL
/
src
/
DeviceContextGLImpl.cpp
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Author
Age
Files
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*
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
2021-03-19
1
-21
/
+1
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
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+5
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+5
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-1
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+1
*
Renamed Texture*_OGL to Texture*_GL
assiduous
2021-03-19
1
-5
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+5
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-6
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+8
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-2
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+2
*
OpenGL backend: updated resource binding procedure
assiduous
2021-03-19
1
-198
/
+15
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-3
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+3
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-100
/
+172
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-1
/
+2
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-0
/
+35
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*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
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+2
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*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+10
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*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-3
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+3
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*
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Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-0
/
+25
*
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Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+1
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*
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Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-3
/
+3
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/
*
Unified staging buffer offset processing in Vulkan and GL
assiduous
2020-10-01
1
-23
/
+13
*
A bunch of random updates
assiduous
2020-09-09
1
-1
/
+6
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
1
-4
/
+27
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*
Fixed iOS build issue
assiduous
2020-08-27
1
-0
/
+4
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*
Implemented duration queries in Vulkan
assiduous
2020-08-27
1
-1
/
+5
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*
Merged master
assiduous
2020-08-27
1
-0
/
+2
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*
Fixed GLES query function names
assiduous
2020-08-25
1
-0
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+2
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*
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Enabled duration queries in GL backend
assiduous
2020-08-25
1
-0
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+10
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/
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*
Enabled loading of timer query GL functions on Android
assiduous
2020-08-25
1
-6
/
+9
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
1
-5
/
+87
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*
GL backend: committing GL program or pipeline in SetPipelineState function
assiduous
2020-08-20
1
-0
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+11
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*
GL backend: implemented render passes attachment invalidation with glInvalida...
assiduous
2020-08-20
1
-5
/
+75
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*
D3D11 backend: reworked subpass transitons to fix the issue with render targe...
assiduous
2020-08-20
1
-0
/
+1
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-24
/
+177
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\
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*
GL backend: a number of minor updates
assiduous
2020-08-15
1
-24
/
+24
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*
OpenGL backend: added required memory barriers for framebuffer attachments
assiduous
2020-08-11
1
-9
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+29
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*
OpenGL backend: enabled handling of default framebuffer in render passes
assiduous
2020-08-11
1
-10
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+20
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*
Implemented render pass MS resolve in OpenGL
assiduous
2020-08-11
1
-2
/
+41
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*
Initial implementation of render passes in GL backend
assiduous
2020-08-11
1
-3
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+51
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*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-2
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+2
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*
Treating subpass render target and depth stencil attachments as current RT an...
assiduous
2020-08-07
1
-0
/
+8
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*
Added more renderpass-related checks
assiduous
2020-08-05
1
-0
/
+11
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*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-2
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+2
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*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-0
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+3
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*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+14
*
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Added mesh shader
azhirnov
2020-08-11
1
-1
/
+11
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*
Improved swap chain resize handling on Android
assiduous
2020-04-27
1
-0
/
+1
*
Added Texture uploader test plus fixed a bunch of issues
assiduous
2020-04-09
1
-0
/
+2
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-3
/
+3
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-15
/
+15
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