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path: root/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp (follow)
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* Unified fence implementations in all backendsassiduous2021-03-191-12/+3
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-0/+1
* Reworked FenceGLImpl to use std::atomicassiduous2021-03-191-9/+15
* Updated copyright noticeassiduous2021-01-011-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-1/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* Minor formatting updatesassiduous2019-12-251-7/+7
* clang-formatted GraphicsEngineOpenGL projectEgor Yusov2019-11-241-16/+21
* Fixed few clang warningsEgor Yusov2019-10-251-1/+1
* OpenGL backend: cosmetic code changesEgor Yusov2019-10-081-1/+6
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-091-2/+2
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-081-0/+17
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Improved performance of DeviceObjectBase::Release()Egor Yusov2018-07-251-1/+1
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-3/+23
* Fixed linux/mac buildEgor Yusov2018-07-201-1/+0
* Added fence object stubs + code formattingEgor Yusov2018-07-201-0/+55