| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | OpenGL backend: reorganized headers, removed signature methods implemented by... | assiduous | 2021-03-19 | 1 | -1/+3 |
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | OpenGL backend: enabled handling of default framebuffer in render passes | assiduous | 2020-08-11 | 1 | -2/+50 |
| * | Implemented render pass MS resolve in OpenGL | assiduous | 2020-08-11 | 1 | -2/+18 |
| * | Initial implementation of render passes in GL backend | assiduous | 2020-08-11 | 1 | -1/+28 |
| * | Added framebuffer object implementation stubs | assiduous | 2020-08-02 | 1 | -0/+47 |
