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DiligentCore
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Graphics
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GraphicsEngineOpenGL
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GLContextMacOS.mm
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*
Few updates to support Metal backend
assiduous
2020-11-12
1
-1
/
+1
*
Fixed Linux/Max/iOS build
assiduous
2020-09-13
1
-1
/
+1
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
1
-1
/
+1
*
Introduced NativeWindow wrapper for supported platforms
Robert Campbell
2020-02-02
1
-1
/
+1
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
1
-2
/
+2
*
Fixed issues with DeviceType on Mac and iOS
assiduous
2020-01-25
1
-1
/
+1
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-9
/
+0
*
Merged var_type_refactor into master
Egor Yusov
2019-03-07
1
-2
/
+1
|
\
|
*
Started updating GL backend to comply with the updated API
Egor Yusov
2019-03-05
1
-2
/
+1
*
|
Enabled using stencil in the swap chain in GL backend (fixed https://github.c...
Egor Yusov
2019-02-26
1
-1
/
+1
|
/
*
Updated copyright notice
Egor Yusov
2019-01-06
1
-1
/
+1
*
Added platform macros in GLSL shaders
Egor Yusov
2018-02-17
1
-3
/
+3
*
Fixed few HLSL->GLSL conversion issues on MacOS
Egor Yusov
2018-02-17
1
-1
/
+23
*
Merge remote-tracking branch 'origin/master'
Egor Yusov
2018-02-03
1
-15
/
+3
*
Enabled IOS build
Egor Yusov
2018-02-01
1
-0
/
+106