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* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-2/+4
* OpenGL: added resource signatureazhirnov2021-03-191-4/+4
* Updated copyright noticeassiduous2021-01-011-1/+1
* Fixed Android buildassiduous2020-09-161-4/+34
* Minor update in GL backendassiduous2020-02-021-1/+2
* Fixed compiler warningsassiduous2020-02-011-2/+2
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-6/+6
* Reworked main headers to be compatible with cassiduous2020-01-251-2/+2
* Improved device feature reporting; added flags for query supportassiduous2020-01-071-1/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* Vulkan backend: fixed 32-bit buildEgor Yusov2019-11-291-1/+1
* clang-formatted GraphicsEngineOpenGL projectEgor Yusov2019-11-241-604/+609
* Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...Egor Yusov2019-11-101-1/+0
* OpenGL backend: improved buffer bindingEgor Yusov2019-10-131-13/+70
* OpenGL backend: cosmetic code changesEgor Yusov2019-10-081-2/+2
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-071-46/+46
* GL backend: fixed issue with random glBindBuffer() calls messing up currently...Egor Yusov2019-09-251-1/+0
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* OpenGL backend: added handling of Buffers and RW BuffersEgor Yusov2019-08-091-0/+25
* Fixed issue with depth clamping in GL backendEgor Yusov2019-07-161-3/+4
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Fixed error when setting independent blend states on GLES devices that only s...Egor2018-02-191-2/+22
* Minor update to checking errors when setting GL blend errorsEgor2018-02-191-3/+2
* Updated handling glPolygonMode function on GLESEgor2018-02-181-3/+11
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-101-1/+1
* Fixed few iOS issues with file system & number of texture unitsEgor Yusov2018-02-041-1/+1
* Enabled IOS buildEgor Yusov2018-02-011-0/+10
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-31/+77
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-10/+21
* Release v1.0.0Egor Yusov2015-10-211-0/+647