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Graphics
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GraphicsEngineOpenGL
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src
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PipelineResourceSignatureGLImpl.cpp
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Author
Age
Files
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*
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
2021-03-19
1
-1
/
+8
*
Some minor/cosmetic changes
assiduous
2021-03-19
1
-9
/
+9
*
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
2021-03-19
1
-27
/
+0
*
Unified PRS hash calculation
assiduous
2021-03-19
1
-33
/
+4
*
GL backend: some code improvements
assiduous
2021-03-19
1
-1
/
+1
*
Removed unused ShaderVariableManagerGL::dvpVerifyBindings
assiduous
2021-03-19
1
-2
/
+2
*
Reworked samplers handling in OpenGL
assiduous
2021-03-19
1
-90
/
+80
*
Resource singature: moved allocation of static resource cache and var manager...
assiduous
2021-03-19
1
-13
/
+7
*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-2
/
+2
*
Moved m_SRBMemAllocator to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-2
/
+1
*
Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...
assiduous
2021-03-19
1
-10
/
+0
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-30
/
+0
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-3
/
+3
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
1
-34
/
+1
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-28
/
+32
*
Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures
assiduous
2021-03-19
1
-6
/
+1
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-55
/
+15
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-27
/
+42
*
GL backend: some cosmetic code changes
assiduous
2021-03-19
1
-7
/
+7
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-0
/
+758