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path:
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Graphics
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GraphicsEngineOpenGL
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src
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PipelineStateGLImpl.cpp
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Commit message (
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Author
Age
Files
Lines
*
GL backend: fixed issue with immutable sampler stages in default signature wi...
assiduous
2021-03-19
1
-2
/
+18
*
Some minor/cosmetic changes
assiduous
2021-03-19
1
-12
/
+4
*
Updated resource binding validation
assiduous
2021-03-19
1
-1
/
+1
*
GL backend: some code improvements
assiduous
2021-03-19
1
-21
/
+40
*
Removed unused ShaderVariableManagerGL::dvpVerifyBindings
assiduous
2021-03-19
1
-1
/
+1
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-2
/
+3
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
1
-35
/
+18
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-49
/
+18
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-25
/
+9
*
OpenGL backend: updated resource binding procedure
assiduous
2021-03-19
1
-2
/
+2
*
Enabled pipeline resource validation in release build
assiduous
2021-03-19
1
-26
/
+26
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-25
/
+18
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-184
/
+429
*
Few minor updates to PSO impls
assiduous
2021-03-19
1
-2
/
+2
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-20
/
+18
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-2
/
+2
*
Merge branch 'master' into ray_tracing
assiduous
2020-10-28
1
-2
/
+2
|
\
|
*
Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...
assiduous
2020-10-25
1
-2
/
+2
*
|
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-0
/
+2
|
/
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-44
/
+86
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-12
/
+12
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-35
/
+27
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-38
/
+102
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-20
/
+26
*
formating
azhirnov
2020-10-08
1
-1
/
+1
*
Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
2020-10-08
1
-9
/
+9
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-15
/
+26
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-2
/
+23
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-1
/
+1
*
Added mesh shader
azhirnov
2020-08-11
1
-1
/
+1
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-5
/
+5
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-5
/
+5
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-1
/
+1
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineOpenGL project
Egor Yusov
2019-11-24
1
-27
/
+29
*
OpenGL backend: improved buffer binding
Egor Yusov
2019-10-13
1
-1
/
+1
*
GL backend: updated comments
Egor Yusov
2019-10-10
1
-0
/
+3
*
OpenGL backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-3
/
+9
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
1
-112
/
+117
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
OpenGL backend: creating a dummy fragment shader when none is present in the ...
Egor Yusov
2019-08-07
1
-0
/
+13
*
Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Few improvements to managing static resources when sep programs are not suppo...
Egor Yusov
2019-03-06
1
-3
/
+3
*
Reworked shader resource management in OpenGL
Egor Yusov
2019-03-06
1
-5
/
+5
*
Final changes to make GL backend compile
Egor Yusov
2019-03-06
1
-104
/
+70
*
Reworked GLProgramResources & GLProgram
Egor Yusov
2019-03-05
1
-0
/
+21
*
Started updating GL backend to comply with the updated API
Egor Yusov
2019-03-05
1
-2
/
+2
*
Implemented workaround to allow binding static resources when separate shader...
Egor Yusov
2019-02-22
1
-1
/
+1
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