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path: root/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp (follow)
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* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-3/+6
* Renamed Texture*_OGL to Texture*_GLassiduous2021-03-191-22/+22
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-2/+3
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-141/+32
* OpenGL: added resource signatureazhirnov2021-03-191-14/+59
* Updated copyright noticeassiduous2021-01-011-1/+1
* Merge branch 'master' into ray_tracing_2azhirnov2020-11-251-7/+10
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| * Render device GL: fixed issue with cube array support detection on iOSassiduous2020-11-221-7/+10
* | A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-2/+7
* | PSO refactoring for ray tracingazhirnov2020-10-251-0/+6
* | Merge branch 'master' into ray_tracingazhirnov2020-10-251-10/+30
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| * GL backend: added info message about forcing non-separable programsassiduous2020-10-211-0/+3
| * Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-211-3/+5
| * A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-10/+8
| * Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-4/+21
* | A few random fixes to ray tracing API and implementationassiduous2020-10-041-0/+1
* | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-1/+22
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* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-1/+7
* Enabled detection of 16-bit float shader support in GL/GLESassiduous2020-10-031-0/+14
* Fixed strncpy_s errorsassiduous2020-09-171-2/+3
* Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-171-0/+5
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-6/+54
* Another improvement to texture format tests in OpenGLassiduous2020-09-161-0/+1
* Fixed Win32 buildassiduous2020-09-161-8/+8
* Fixed Android buildassiduous2020-09-161-18/+15
* Fixed Mac/Linux/iOS build issuesassiduous2020-09-161-7/+11
* GL backend: silenced debug output messages when testing texture format; dedup...assiduous2020-09-161-0/+109
* Reworked texture format info reportingassiduous2020-09-161-44/+90
* Minor fix for timer query support detection in OpenGLESassiduous2020-09-131-2/+3
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-69/+94
* Merged masterassiduous2020-08-271-10/+15
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| * Fixed GLES query function namesassiduous2020-08-251-9/+13
* | Enabled duration queries in GL backendassiduous2020-08-251-0/+2
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* Enabled loading of timer query GL functions on Androidassiduous2020-08-251-6/+6
* Initial implementation of render passes in GL backendassiduous2020-08-111-1/+5
* Added framebuffer object implementation stubsassiduous2020-08-021-1/+14
* Added render pass object implementation stubs in all backendsassiduous2020-08-021-10/+12
* Added Render pass interface stubassiduous2020-08-021-0/+13
* Fixed anisotropic filter support check in GLESassiduous2020-07-081-1/+1
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-8/+12
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-5/+5
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-18/+18
* Reworked main headers to be compatible with cassiduous2020-01-251-4/+4
* Fixed some clang warningsassiduous2020-01-081-6/+7
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-081-0/+13
* Improved device capabilities reportingassiduous2020-01-071-0/+13
* Improved reporting of device capabilities (fixed https://github.com/DiligentG...assiduous2020-01-071-19/+48