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path: root/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp (follow)
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* ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate codeassiduous2021-03-191-27/+0
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-191-86/+20
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-0/+5
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-191-1/+1
* Moved static variable cache and managers to PipelineResourceSignatureBaseassiduous2021-03-191-1/+1
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-9/+15
* GL backend: some cosmetic code changesassiduous2021-03-191-3/+3
* OpenGL: added resource signatureazhirnov2021-03-191-83/+63
* Updated copyright noticeassiduous2021-01-011-1/+1
* Refactored internal shader resouce variable indexingassiduous2020-09-181-1/+22
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-2/+2
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-3/+3
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineOpenGL projectEgor Yusov2019-11-241-9/+12
* GL backend: updated commentsEgor Yusov2019-10-101-0/+1
* OpenGL backend: improved resource binding issues reportingEgor Yusov2019-10-081-1/+1
* OpenGL backend: cosmetic code changesEgor Yusov2019-10-081-2/+6
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-071-58/+46
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...Egor Yusov2019-04-051-2/+2
* A bunch of minor code improvementsEgor Yusov2019-03-081-1/+0
* Few improvements to managing static resources when sep programs are not suppo...Egor Yusov2019-03-061-6/+27
* Updated Shader resource binding GL implementationEgor Yusov2019-03-061-44/+24
* Reworked shader resource management in OpenGLEgor Yusov2019-03-061-13/+3
* Final changes to make GL backend compileEgor Yusov2019-03-061-71/+8
* Started updating GL backend to comply with the updated APIEgor Yusov2019-03-051-4/+4
* Implemented workaround to allow binding static resources when separate shader...Egor Yusov2019-02-221-0/+71
* Fixed SRBs with non-separable shaders in GL back-endEgor Yusov2019-02-211-32/+44
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...Egor Yusov2018-11-241-0/+5
* Implemented shader variable access by Index in GL backendEgor Yusov2018-08-221-4/+4
* Removed dummy shader variable. Added final kw to implementation classes.Egor Yusov2018-08-211-8/+1
* Implemented shader variable access by index;Egor Yusov2018-08-031-0/+12
* Implemented PSO compatibility in GL backendEgor Yusov2018-03-121-2/+2
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+111