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Graphics
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GraphicsEngineOpenGL
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src
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ShaderResourceBindingGLImpl.cpp
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Author
Age
Files
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*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-27
/
+0
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
1
-86
/
+20
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-0
/
+5
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-1
/
+1
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-1
/
+1
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-9
/
+15
*
GL backend: some cosmetic code changes
assiduous
2021-03-19
1
-3
/
+3
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-83
/
+63
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-1
/
+22
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-2
/
+2
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-3
/
+3
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineOpenGL project
Egor Yusov
2019-11-24
1
-9
/
+12
*
GL backend: updated comments
Egor Yusov
2019-10-10
1
-0
/
+1
*
OpenGL backend: improved resource binding issues reporting
Egor Yusov
2019-10-08
1
-1
/
+1
*
OpenGL backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+6
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
1
-58
/
+46
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
1
-2
/
+2
*
A bunch of minor code improvements
Egor Yusov
2019-03-08
1
-1
/
+0
*
Few improvements to managing static resources when sep programs are not suppo...
Egor Yusov
2019-03-06
1
-6
/
+27
*
Updated Shader resource binding GL implementation
Egor Yusov
2019-03-06
1
-44
/
+24
*
Reworked shader resource management in OpenGL
Egor Yusov
2019-03-06
1
-13
/
+3
*
Final changes to make GL backend compile
Egor Yusov
2019-03-06
1
-71
/
+8
*
Started updating GL backend to comply with the updated API
Egor Yusov
2019-03-05
1
-4
/
+4
*
Implemented workaround to allow binding static resources when separate shader...
Egor Yusov
2019-02-22
1
-0
/
+71
*
Fixed SRBs with non-separable shaders in GL back-end
Egor Yusov
2019-02-21
1
-32
/
+44
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
1
-0
/
+5
*
Implemented shader variable access by Index in GL backend
Egor Yusov
2018-08-22
1
-4
/
+4
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-8
/
+1
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-0
/
+12
*
Implemented PSO compatibility in GL backend
Egor Yusov
2018-03-12
1
-2
/
+2
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-2
/
+2
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-0
/
+111