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* Updated resource binding validationassiduous2021-03-191-53/+59
* Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hppassiduous2021-03-191-53/+40
* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-191-9/+9
* GL backend: some code improvementsassiduous2021-03-191-26/+23
* Moved ProcessSignatureResources method to PipelineResourceSignatureBaseassiduous2021-03-191-41/+13
* Removed unused ShaderVariableManagerGL::dvpVerifyBindingsassiduous2021-03-191-87/+0
* Reworked samplers handling in OpenGLassiduous2021-03-191-4/+7
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-0/+698