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path: root/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp (follow)
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* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-0/+1
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-2/+3
* Updated copyright noticeassiduous2021-01-011-1/+1
* Improved swap chain resize handling on Androidassiduous2020-04-271-2/+28
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-2/+13
* Enabled VSync control in GL backend (on Windows and Linux)assiduous2020-02-241-1/+1
* Updated LinuxNativeWindowassiduous2020-02-031-1/+1
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-021-3/+3
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-3/+3
* Updated coyright noticeassiduous2020-01-011-7/+11
* Added SwapChainGLBase classassiduous2019-12-281-43/+3
* Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)assiduous2019-12-251-2/+2
* Updated swap chain Present() to unbind back buffers from immediate contextassiduous2019-12-241-0/+8
* Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...assiduous2019-12-241-8/+7
* clang-formatted GraphicsEngineOpenGL projectEgor Yusov2019-11-241-33/+35
* Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...Egor Yusov2019-11-101-0/+26
* OpenGL backend: cosmetic code changesEgor Yusov2019-10-081-1/+7
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Fixed swap chain build error on iOSEgor Yusov2019-03-061-5/+5
* Started updating GL backend to comply with the updated APIEgor Yusov2019-03-051-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.Egor Yusov2018-12-041-1/+1
* Added explicit state transition flags to SetRenderTargets methodEgor Yusov2018-12-011-1/+1
* Reworked SetRenderTargets() function to set framebuffer sizeEgor Yusov2018-04-211-1/+2
* Added template version of RawPtr function to allow more convenient type conve...Egor Yusov2018-04-171-3/+3
* Added sync interval parameter to ISwapChain::Present()Egor Yusov2018-03-311-1/+1
* Implemented switching to a fullscreen mode in d3d on Win32Egor Yusov2018-03-311-0/+10
* Implemented more robust screen orientation/size change handling on AndroidEgor2018-02-181-0/+8
* Fixed few compiler warningsEgor Yusov2018-02-171-1/+1
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-101-6/+6
* Fixed another MacOS build issueEgor2018-02-031-2/+2
* Fixed Android and MacOS buildsEgor2018-02-031-1/+11
* Fixed Linux buildEgor2018-02-031-1/+10
* Reworked swap chain initialization in OpenGL to be better separated from GLCo...Egor Yusov2018-02-031-2/+17
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-5/+6
* Release v1.0.0Egor Yusov2015-10-211-0/+71