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/
Graphics
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GraphicsEngineOpenGL
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src
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SwapChainGLImpl.cpp
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Author
Age
Files
Lines
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-0
/
+1
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
1
-2
/
+3
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Improved swap chain resize handling on Android
assiduous
2020-04-27
1
-2
/
+28
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-2
/
+13
*
Enabled VSync control in GL backend (on Windows and Linux)
assiduous
2020-02-24
1
-1
/
+1
*
Updated LinuxNativeWindow
assiduous
2020-02-03
1
-1
/
+1
*
Introduced NativeWindow wrapper for supported platforms
Robert Campbell
2020-02-02
1
-3
/
+3
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-3
/
+3
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Added SwapChainGLBase class
assiduous
2019-12-28
1
-43
/
+3
*
Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)
assiduous
2019-12-25
1
-2
/
+2
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-0
/
+8
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
1
-8
/
+7
*
clang-formatted GraphicsEngineOpenGL project
Egor Yusov
2019-11-24
1
-33
/
+35
*
Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...
Egor Yusov
2019-11-10
1
-0
/
+26
*
OpenGL backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-1
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Fixed swap chain build error on iOS
Egor Yusov
2019-03-06
1
-5
/
+5
*
Started updating GL backend to comply with the updated API
Egor Yusov
2019-03-05
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.
Egor Yusov
2018-12-04
1
-1
/
+1
*
Added explicit state transition flags to SetRenderTargets method
Egor Yusov
2018-12-01
1
-1
/
+1
*
Reworked SetRenderTargets() function to set framebuffer size
Egor Yusov
2018-04-21
1
-1
/
+2
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
1
-3
/
+3
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
1
-1
/
+1
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
1
-0
/
+10
*
Implemented more robust screen orientation/size change handling on Android
Egor
2018-02-18
1
-0
/
+8
*
Fixed few compiler warnings
Egor Yusov
2018-02-17
1
-1
/
+1
*
Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXX
Egor
2018-02-10
1
-6
/
+6
*
Fixed another MacOS build issue
Egor
2018-02-03
1
-2
/
+2
*
Fixed Android and MacOS builds
Egor
2018-02-03
1
-1
/
+11
*
Fixed Linux build
Egor
2018-02-03
1
-1
/
+10
*
Reworked swap chain initialization in OpenGL to be better separated from GLCo...
Egor Yusov
2018-02-03
1
-2
/
+17
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-2
/
+2
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-5
/
+6
*
Release v1.0.0
Egor Yusov
2015-10-21
1
-0
/
+71