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* GL backend: some code improvementsassiduous2021-03-191-5/+5
* OpenGL backend: reorganized headers, removed signature methods implemented by...assiduous2021-03-191-2/+4
* OpenGL: added resource signatureazhirnov2021-03-191-8/+8
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-1/+1
* Possible overflow. Consider casting operands, not the result.Mark Nefedov2020-05-081-1/+1
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-6/+6
* Reworked main headers to be compatible with cassiduous2020-01-251-5/+5
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineOpenGL projectEgor Yusov2019-11-241-54/+56
* OpenGL backend: improved buffer bindingEgor Yusov2019-10-131-6/+8
* OpenGL backend: cosmetic code changesEgor Yusov2019-10-081-8/+8
* GL backend: reworked VAO cache key to use object unique IDs instead of pointersEgor Yusov2019-09-281-20/+19
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Improved buffer stride management in PSOEgor Yusov2019-03-071-3/+2
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Updated VertexStreamInfo to use final buffer implementation typeEgor Yusov2018-07-251-1/+1
* Moved vertex buffer stride definition from IDeviceContext::SetVertexBuffers()...Egor Yusov2018-05-291-3/+3
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-54/+65
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-17/+22
* Release v1.0.0Egor Yusov2015-10-211-0/+220