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Author
Age
Files
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...
*
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Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable...
assiduous
2021-01-27
2
-77
/
+0
*
|
Optimized PipelineResourceSignatureVkImpl::CommitDynamicResources by storing ...
assiduous
2021-01-27
2
-19
/
+32
*
|
Some code cleanup
assiduous
2021-01-26
3
-13
/
+16
*
|
minor improvements
azhirnov
2021-01-26
6
-48
/
+72
*
|
allow to combine graphics PRS with mesh pipeline
azhirnov
2021-01-26
3
-7
/
+18
*
|
added immutable samplers to descriptor set layout, fixed PRS tests
azhirnov
2021-01-26
4
-13
/
+90
*
|
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
8
-76
/
+124
*
|
Device contetxt Vk: fixed issue with unitialized SRBs in m_DescrSetBindInfo
assiduous
2021-01-26
1
-1
/
+1
*
|
Refactored PipelineResourceSignatureVkImpl
assiduous
2021-01-26
6
-287
/
+325
*
|
Pipeline resource signature: added static sampler test
assiduous
2021-01-25
1
-1
/
+1
*
|
Added first couple of pipeline resource signature tests
assiduous
2021-01-25
3
-5
/
+4
*
|
Few updates to resource signature VK implementation
assiduous
2021-01-23
3
-18
/
+19
*
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improvements and optimizations for resource signature
azhirnov
2021-01-23
13
-323
/
+446
*
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Some refactoring of PipelineLayoutVk
assiduous
2021-01-22
3
-52
/
+82
*
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Some code clean-up
assiduous
2021-01-21
5
-25
/
+39
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
19
-1432
/
+2135
*
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added pipeline resource signature (wip)
azhirnov
2021-01-15
26
-3507
/
+2364
|
/
*
Updated copyright notice
assiduous
2021-01-01
106
-106
/
+106
*
D3D12 and VK backends: disabled bound resources validation in TransitionShade...
assiduous
2021-01-01
1
-10
/
+10
*
Implemented initialization of staging textures in D3D12 and Vulkan backends
assiduous
2021-01-01
1
-2
/
+30
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
2
-1
/
+14
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
3
-43
/
+27
*
Some more updates to D3D12 PSO and ShaderResourceLayoutVk
assiduous
2020-12-24
1
-46
/
+28
*
ShaderResourceLayoutVk: added a few extra debug check in InitializeStaticReso...
assiduous
2020-12-24
1
-5
/
+17
*
ShaderResourceLayoutVk: fixed debug check for immutable samplers
assiduous
2020-12-23
1
-10
/
+4
*
ShaderResourceLayoutVk: a number of minor updates
assiduous
2020-12-23
1
-6
/
+19
*
Few more minor updates to ray tracing PSO create info validation
assiduous
2020-12-23
1
-10
/
+10
*
Few minor improvements to RT pipeline initialization
assiduous
2020-12-23
1
-9
/
+12
*
Fixed some issues with PSO create info validation
assiduous
2020-12-23
1
-2
/
+4
*
PipelineStateVkImpl: reworked ray tracing shader group initialization
assiduous
2020-12-23
3
-106
/
+75
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
3
-4
/
+20
*
Vk backend: added a few debug checks
assiduous
2020-12-22
2
-37
/
+62
*
Vulkan backend: few updates to shader resource layout initialization
assiduous
2020-12-21
3
-30
/
+55
*
Vulkan backend: code clean-up
assiduous
2020-12-21
29
-60
/
+48
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
1
-2
/
+2
*
Fixed ray tracing recursion depth in Vulkan
assiduous
2020-12-19
2
-2
/
+2
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
4
-13
/
+31
*
Fixed 32-bit Windows build errors
assiduous
2020-12-16
1
-1
/
+3
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
55
-785
/
+3878
|
\
|
*
some improvements for ray tracing
azhirnov
2020-12-09
7
-29
/
+59
|
*
Disable validation layers if they are not compatible with headers, fixed comp...
azhirnov
2020-11-25
6
-8
/
+33
|
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
2
-0
/
+12
|
*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
21
-905
/
+279
|
*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-25
1
-7
/
+32
|
|
\
|
*
|
Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checks
azhirnov
2020-11-18
2
-26
/
+19
|
*
|
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-18
3
-81
/
+12
|
|
\
\
|
*
|
|
Some fixes for PSO
azhirnov
2020-11-16
1
-6
/
+6
|
*
|
|
update comments
azhirnov
2020-11-16
1
-1
/
+1
|
*
|
|
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
3
-26
/
+26
|
*
|
|
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
2
-37
/
+71
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