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GraphicsEngineVulkan
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Age
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added address alignment checks
azhirnov
2020-11-12
1
-0
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+4
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fixed and improved shader binding
azhirnov
2020-11-12
1
-4
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+8
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Merge branch 'master' into ray_tracing
assiduous
2020-11-10
2
-1
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+10
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A bunch of minor updates
assiduous
2020-11-10
3
-22
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+25
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Added ability to update AS.
azhirnov
2020-11-10
16
-79
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+259
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Few minor updates to TLAS and BLAS implementations
assiduous
2020-11-07
3
-14
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+6
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Refactored TextureBase
assiduous
2020-11-06
1
-1
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+1
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Refactored BufferBase
assiduous
2020-11-06
1
-1
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+1
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Fixed gcc/clang compiler issue
assiduous
2020-11-06
1
-4
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+4
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A number of minor updates/fixes
assiduous
2020-11-06
7
-29
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+37
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Added support for local root signature & shader record.
azhirnov
2020-11-05
7
-32
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+51
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Added AS copy with compacting.
azhirnov
2020-11-05
15
-293
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+303
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fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
8
-144
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+108
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Fixed clang compiler warning
assiduous
2020-10-30
1
-2
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+2
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A number of minor updates
assiduous
2020-10-30
7
-137
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+148
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added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
33
-421
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+901
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Fixed vexing gcc/clang liker error
assiduous
2020-10-28
2
-2
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+2
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Fixed Linux build error
assiduous
2020-10-28
1
-1
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+1
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ShaderResourceLayout{D3D12,Vk}: implemented GetShaderName
assiduous
2020-10-28
2
-5
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+19
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Fixed two minor merge issues
assiduous
2020-10-28
1
-1
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+1
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Merge branch 'master' into ray_tracing
assiduous
2020-10-28
1
-2
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+2
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A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
12
-299
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+286
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PSO refactoring for ray tracing
azhirnov
2020-10-25
23
-584
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+1269
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Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
19
-633
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+821
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Fixed Mac/iOS build
assiduous
2020-10-05
2
-1
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+29
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A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
19
-157
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+187
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Added KHR extension emulation via NV extension
azhirnov
2020-10-04
7
-2
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+556
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Added Vulkan implementation
azhirnov
2020-10-04
30
-105
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+1757
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GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
3
-3
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+3
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Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
4
-6
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+4
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DeviceContextVkImpl: removed duplicate m_NumCommandsToFlush that was incorrec...
assiduous
2020-11-26
1
-1
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+0
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CMake: added comment
assiduous
2020-11-24
1
-0
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+2
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CMake: updated paths to MoltenVK libraries on iOS
assiduous
2020-11-24
1
-2
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+4
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Switched to using Volk and dynamic engine libraries on Mac (fixed https://git...
assiduous
2020-11-24
1
-5
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+26
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Moved GetBufferToTextureCopyInfo to GraphicsAccessories
assiduous
2020-11-17
2
-81
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+10
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Added comparison operators for LayoutElement and InputLayoutDesc; updated tex...
assiduous
2020-11-13
1
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+2
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Fixed engine factories in C API
assiduous
2020-11-01
2
-1
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+10
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Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...
assiduous
2020-10-25
1
-2
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+2
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Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
2
-2
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+3
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Improved exception safety of SRB object creation
assiduous
2020-10-20
2
-30
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+60
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Improved exception safety of pipeline state object construction
assiduous
2020-10-20
7
-77
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+116
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Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
2
-6
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+6
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Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
5
-29
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+29
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Updated third-party modules; fixed compiler warnings
assiduous
2020-10-19
1
-1
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+1
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A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
4
-57
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+50
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Merge branch 'master' into pso_refactoring
azhirnov
2020-10-17
1
-0
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+20
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Added buffer mode validation when binding buffer views
assiduous
2020-10-14
1
-0
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+20
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Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
6
-94
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+170
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A number of corrections for PSO refactoring
assiduous
2020-10-11
7
-105
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+100
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formating
azhirnov
2020-10-08
2
-2
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+2
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