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DiligentCore
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*
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Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
2020-10-08
3
-108
/
+83
*
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Some minor fixes
azhirnov
2020-10-08
4
-5
/
+7
*
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removed strong references to shaders in PSO
azhirnov
2020-10-08
9
-544
/
+595
*
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Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ...
assiduous
2020-10-07
1
-10
/
+17
*
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Few minor updates
assiduous
2020-10-07
1
-2
/
+1
*
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Fixed typo
assiduous
2020-10-05
1
-5
/
+5
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/
*
Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
4
-14
/
+81
*
Added Vulkan-Headers submodule
assiduous
2020-10-03
4
-6
/
+10
*
Added device features to indicate support of 16-bit types
assiduous
2020-10-03
4
-84
/
+157
*
Unified staging buffer offset processing in Vulkan and GL
assiduous
2020-10-01
3
-30
/
+26
*
A number of updates to support Metal backend
assiduous
2020-10-01
3
-44
/
+16
*
Vulkan backend: few fixes to
assiduous
2020-09-28
3
-13
/
+20
*
Another minor fix
assiduous
2020-09-22
1
-2
/
+1
*
Fixed bug in mesh shader feature detection
assiduous
2020-09-22
1
-11
/
+16
*
Added support for shader macros when compiling GLSL_VERBATIM with glslang
assiduous
2020-09-20
1
-24
/
+45
*
added ability to use #include in glsl
azhirnov
2020-09-20
1
-0
/
+1
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
4
-13
/
+30
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-4
/
+6
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
5
-43
/
+25
*
Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...
assiduous
2020-09-17
10
-26
/
+13
|
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*
don't link with vulkan if used volk, added shader name to log message
azhirnov
2020-09-16
2
-4
/
+3
|
*
remove some VK_NV_mesh_shader
azhirnov
2020-09-16
6
-19
/
+5
|
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
2
-3
/
+5
*
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Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...
assiduous
2020-09-17
1
-1
/
+4
*
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Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
1
-23
/
+10
*
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Fixed strncpy_s errors
assiduous
2020-09-17
1
-3
/
+4
*
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Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
1
-1
/
+7
*
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Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
2
-2
/
+39
|
/
*
Improved format support tests in Vulkan backend
assiduous
2020-09-16
1
-5
/
+9
*
Reworked texture format info reporting
assiduous
2020-09-16
1
-53
/
+68
*
Completed shader compilation refactoring (fixed https://github.com/DiligentGr...
assiduous
2020-09-15
1
-10
/
+15
*
Refactoring shader compilation - part III
assiduous
2020-09-14
1
-2
/
+12
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
4
-15
/
+14
*
Vk backend: fixed detection of enabled/disabled features
assiduous
2020-09-13
5
-31
/
+39
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
3
-51
/
+94
*
Fixed shader error log + fixed tests in Win8.1
assiduous
2020-09-12
2
-2
/
+3
*
Few final updates to mesh shader implementation
assiduous
2020-09-10
4
-29
/
+21
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
2
-4
/
+4
*
A bunch of random updates
assiduous
2020-09-09
4
-4
/
+6
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
5
-8
/
+9
*
fixed cmake, removed unused code
azhirnov
2020-09-08
1
-0
/
+2
*
Merge branch 'master' into mesh_shader
azhirnov
2020-09-08
1
-0
/
+1
|
\
|
*
Flushing barriers in DeviceContextD3D12Impl::GetD3D12CommandList and DeviceCo...
assiduous
2020-09-07
1
-0
/
+1
*
|
removed StripReflectInfoPass2 - changes will be added to spirv-tools
azhirnov
2020-09-08
1
-3
/
+16
*
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removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...
azhirnov
2020-09-08
3
-53
/
+34
*
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Added pDxCompilerPath to engine create info,
azhirnov
2020-09-07
3
-42
/
+51
*
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fixed validation errors for SPIRV that compiled with DXC
azhirnov
2020-09-02
1
-16
/
+3
*
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fixed compilation on Mac & UWP
azhirnov
2020-09-01
1
-7
/
+0
*
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fixed compilation on linux & android
azhirnov
2020-09-01
2
-3
/
+12
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
5
-45
/
+103
|
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