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GraphicsEngineVulkan
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...
*
Silenced a bunch of clang warnings
assiduous
2020-02-03
1
-0
/
+7
*
Disallowed missing direct and indirect dependencies when linking GL and VK sh...
assiduous
2020-02-03
1
-0
/
+5
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
1
-2
/
+2
*
Fixed Linux build error
assiduous
2020-02-03
1
-2
/
+2
*
Fixed Linux build issue
assiduous
2020-02-03
1
-1
/
+1
*
Fixed Linux/Mac/iOS build errors
assiduous
2020-02-02
1
-6
/
+6
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
4
-47
/
+34
*
Improved shader conversion custom CMake commands to properly detect changes a...
assiduous
2020-01-30
1
-25
/
+14
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
17
-178
/
+205
*
Fixed a number of minor issues
assiduous
2020-01-29
1
-3
/
+6
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
15
-117
/
+69
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
14
-75
/
+28
*
Fixed few issues in C interface
assiduous
2020-01-28
2
-3
/
+2
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
11
-40
/
+35
*
Added Vulkan C API tests
assiduous
2020-01-28
1
-1
/
+3
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
17
-142
/
+568
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
3
-5
/
+2
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
1
-1
/
+1
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
8
-8
/
+8
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
19
-21
/
+21
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
77
-269
/
+269
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
4
-5
/
+3
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
21
-22
/
+22
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
14
-16
/
+16
*
Moved MapHelper to GraphicsTools
assiduous
2020-01-26
1
-1
/
+1
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
2
-4
/
+2
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
12
-57
/
+57
*
Updated handling of fatal errors
assiduous
2020-01-24
1
-11
/
+11
*
Vk query manager: improved query reuse order
assiduous
2020-01-13
2
-9
/
+21
*
Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constant
assiduous
2020-01-13
2
-3
/
+3
*
Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...
assiduous
2020-01-12
2
-45
/
+77
*
Fixed potential issue with Vulkan queries
assiduous
2020-01-11
3
-3
/
+7
*
Fixed few issues with queries
assiduous
2020-01-11
4
-7
/
+14
*
Updated factory functions to not throw exceptions, but return; fixed API vers...
assiduous
2020-01-08
1
-2
/
+8
*
Fixed some clang warnings
assiduous
2020-01-08
1
-2
/
+2
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
2
-35
/
+25
*
Improved device capabilities reporting
assiduous
2020-01-07
2
-5
/
+10
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
2
-8
/
+31
*
Vulkan backend: fixed issues with occlusion and pipeline stats queries if the...
assiduous
2020-01-07
2
-2
/
+8
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-9
/
+19
*
Vulkan backend: few improvements to query operation
assiduous
2020-01-06
3
-13
/
+21
*
Vulkan backend: resetting queries before first use as required by spec
assiduous
2020-01-06
6
-35
/
+67
*
Implemented queries in Vulkan (closed https://github.com/DiligentGraphics/Dil...
assiduous
2020-01-06
9
-16
/
+602
*
Vulkan utilities: added query manipulation functions
assiduous
2020-01-04
5
-4
/
+91
*
Fixed vulkan types
assiduous
2020-01-04
1
-2
/
+2
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
9
-1
/
+219
*
Updated coyright notice
assiduous
2020-01-01
85
-805
/
+1145
*
Couple of minor updates
assiduous
2019-12-31
1
-2
/
+2
*
Reworked SemaphoreObject through a more generic ManagedVulkanObject; fixed bu...
assiduous
2019-12-31
5
-48
/
+52
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