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Author
Age
Files
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...
*
Removed default shader resource binding object
Egor Yusov
2018-11-24
2
-27
/
+8
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
11
-48
/
+76
*
Attempt #2 to fix linux build
Egor Yusov
2018-11-22
1
-4
/
+4
*
Fixing linux build
Egor Yusov
2018-11-21
1
-2
/
+2
*
Added explicit control of vertex buffer, index buffer and indirect draw argum...
Egor Yusov
2018-11-21
2
-32
/
+105
*
Implemented explicit state transitions in D3D11 backend (closed https://githu...
Egor Yusov
2018-11-21
1
-29
/
+15
*
Implemented explicit layout transitions in Vulkan backend
Egor Yusov
2018-11-20
12
-179
/
+600
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
12
-28
/
+176
*
Fixed links in readmes
Egor Yusov
2018-11-11
1
-2
/
+2
*
Updated readme for d3d11, d3d12, vk and gl backends
Egor Yusov
2018-11-11
1
-2
/
+4
*
Fixed issue with setting blend factors in Vk & D3D12 backends
Egor Yusov
2018-11-11
1
-1
/
+1
*
Fixed shader module names in Vk backend
Egor Yusov
2018-11-11
1
-1
/
+1
*
Fixed comment
Egor Yusov
2018-11-10
1
-2
/
+2
*
Reworked Vulkan debug message handling using VK Debug Utils extension (fix fo...
Egor Yusov
2018-11-10
7
-559
/
+675
*
Using entry point name from SPIRV bytecode (fixed https://github.com/Diligent...
Egor Yusov
2018-11-09
2
-4
/
+3
*
Fixed issue with ~FenceVkImpl(): not disposing pending fences as they may not...
Egor
2018-11-08
3
-7
/
+18
*
Fixed unexplainable ValidatedCast problem on Linux/gcc
Egor
2018-11-08
1
-1
/
+1
*
Destroying Vulkan surface when releasing the swap chain
Egor
2018-11-06
1
-1
/
+5
*
Added swap chain recreation when present fails in Vulkan backend. This allows...
Egor
2018-11-06
5
-34
/
+59
*
Set default visibility to hidden for GraphicsEngineVk-shared project when com...
Egor Yusov
2018-11-03
1
-0
/
+4
*
Updated GetEngineFactoryVk() and GetEngineFactoryOpenGL() implementations
Egor Yusov
2018-11-03
4
-20
/
+8
*
Enabled Vulkan backend build on Linux
Egor
2018-11-03
2
-14
/
+33
*
Fixed few more Linux build problems
Egor
2018-11-03
1
-1
/
+1
*
Fixed linux build issues with RenderDeviceFactoryVk
Egor
2018-11-03
3
-14
/
+29
*
Fixed odd symbol
Egor Yusov
2018-11-03
1
-1
/
+1
*
Fixed Windows build
Egor Yusov
2018-11-03
1
-1
/
+1
*
Fixed multiple linux build issues in Vk backend
Egor
2018-11-03
15
-53
/
+66
*
Fixed few linux build issues
Egor
2018-11-03
1
-5
/
+5
*
Fixed Vulkan validation error message about incorrect buffer offset alignment...
Egor Yusov
2018-11-02
1
-0
/
+14
*
Optimized build by making shared versions of backend libraries dependent on s...
Egor Yusov
2018-11-02
2
-10
/
+3
*
Stripping reflection information from SPIRV binaries before creating Vulkan s...
Egor Yusov
2018-10-31
2
-2
/
+35
*
Implemented HLSL vertex shader inputs mapping in Vulkan backend using SPV_GOO...
Egor Yusov
2018-10-30
2
-1
/
+41
*
Fixed issue with binding sampler array elements of combined image samplers in...
Egor Yusov
2018-10-29
2
-2
/
+7
*
Allowed arbitrary entry point name in compiled SPIRV bytecode
Egor Yusov
2018-10-29
3
-4
/
+8
*
Minor changes to ShaderResourceLayoutVk
Egor Yusov
2018-10-29
2
-44
/
+45
*
Some improvements to SPIRVShaderResources
Egor Yusov
2018-10-27
3
-17
/
+17
*
Moved all HLSL definitions to premable when using glslang; not exposing separ...
Egor Yusov
2018-10-27
1
-2
/
+20
*
Enabled Vulkan backend to take compiled SPIRV byte code
Egor Yusov
2018-10-26
1
-8
/
+25
*
Merge branch 'hlsl_glslang'
Egor Yusov
2018-10-26
4
-54
/
+154
|
\
|
*
Implemented HLSL to SPIRV compilation and HLSL-style combined samplers in Vulkan
Egor Yusov
2018-10-26
4
-54
/
+154
*
|
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/37 (build error...
Egor Yusov
2018-10-23
1
-1
/
+9
|
/
*
Updated BIND_SHADER_RESOURCES_* flags
Egor Yusov
2018-10-19
1
-5
/
+8
*
Updated comment
Egor Yusov
2018-10-11
1
-3
/
+2
*
Fixed rgba8_typeless texture creation in Vulkan
Egor Yusov
2018-10-10
1
-0
/
+2
*
Improve memory usage stats reporting in Vk backend
Egor Yusov
2018-10-09
4
-22
/
+41
*
Cosmetic changes
Egor Yusov
2018-10-08
2
-6
/
+6
*
Couple of minor updates to D3D12 and Vulkan device context implementations
Egor Yusov
2018-10-08
1
-7
/
+6
*
Few changes to D3D12 and Vulkan backends to make implementations more consistent
Egor Yusov
2018-10-08
2
-5
/
+9
*
Some improvements to Vulkan CommandPoolManager
Egor Yusov
2018-10-08
3
-43
/
+48
*
Replaced error messages wit warnings when accessing inactive shader stage thr...
Egor Yusov
2018-10-07
1
-2
/
+2
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